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Iridescent Elephant

Creature 7 (uncommon) — animal

Pre-Remaster content. May include legacy alignment.

An iridescent animal is a wild or domesticated animal that has undergone a magical transformation to become a luminescent beast that can glow in the dark and use dazzling light-based powers. Although the effect is glamorous, the life of an iridescent animal is a sad one. The change drastically weakens the animal, diminishing both its strength and its vitality. This effect is desirable for some-particularly the circuses, menageries, and royal courts that typically purchase these glowing beasts-bu

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +11
Skills athletics +15, survival +13
Str
+7
Dex
+0
Con
+2
Int
-4
Wis
+2
Cha
+0
AC 21 Fort +16 Ref +9 Will +14
HP 110
Speed 40 feet

Offense

Melee Tusk +14, Damage 3d8+7 piercing
Melee Trunk +16, Damage 1d4 bludgeoning
Melee Foot +14, Damage 2d10+7 bludgeoning

Abilities

Glowing Bones (concentrate) — An iridescent animal emits phosphorescent bright light in a 15-foot emanation{15 feet} Aura. The animal can suppress this display until the end of its next turn as a single action, which has the concentrate trait. The color of the light is determined by the iridescent animal's creator.
Color Splash (visual) — When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot Strike (regardless of whether or not it hit) must succeed at a DC 24 Will save or be Off-Guard until the beginning of the elephant's next turn.
Trample — Large or smaller, foot, DC 22 Reflex Trample
Trunk Beam (light, visual) — Frequency once per day Effect The iridescent elephant blasts a beam of light from its trunk in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude save. **Critical Success** The creature is unaffected. **Success** The creature is Dazzled for 1 round. **Failure** The creature is Blinded for 1 minute. **Critical Failure** The creature is blinded permanently.
Grabbing Trunk — A Medium or smaller creature hit by the elephant's trunk is Grabbed. If the elephant moves, it can bring the grabbed creature along with it.

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