Irlgaunt
Creature 13 — aberration, earth
Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs. Their jagged gray shells allow them to blend into the rocky walls of the high mountain passes and deep ravines that serve as their hunting grounds. Despite their size, they move with incredible speed, bounding across chasms and skittering up sheer mountain cliffs in moments. Though they're formidable in melee, irlgaunts have an even more powerful ranged attack. Thes
Source: pathfinder-monster-core-2
Perception +24
Skills acrobatics +25, athletics +26, deception +23, stealth +27, survival +22
Str
+7
Dex
+8
Con
+5
Int
+4
Wis
+5
Cha
+4
AC 34
Fort +22
Ref +25
Will +24
HP 265
Immunities acid
Weaknesses bludgeoning 10
Speed 30 feet, climb 30 feet
Offense
Melee Jaws +26, Damage 3d8+13 piercing plus 2d6 acid
Melee Legs +26, Damage 3d10+13 bludgeoning
Abilities
At-Will Spells — At Will Spells
Regurgitate Gastrolith (acid, primal) — The irlgaunt violently regurgitates a melon-sized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to creatures in a 20-foot type:burst (DC 33 Reflex save). The irlgaunt can't Regurgitate Gastroliths for 1d4 rounds.
Stone Step — The irlgaunt ignores difficult terrain composed of rocks and stone.
Spells
Speak with Stones (rank 5)
Shape Stone (At Will) (rank 4)
One with Stone (At Will) (rank 3)
Run Irlgaunt in the encounter builder — free, no install.
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