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Irlgaunt

Creature 13 — aberration, earth

CrasherSniperLANDVERTICALaberrationearthacid

Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs. Their jagged gray shells allow them to blend into the rocky walls of the high mountain passes and deep ravines that serve as their hunting grounds. Despite their size, they move with incredible speed, bounding across chasms and skittering up sheer mountain cliffs in moments. Though they're formidable in melee, irlgaunts have an even more powerful ranged attack. Thes

Source: pathfinder-monster-core-2

Perception +24; darkvision
Languages aklo, common, jotun, petran
Skills acrobatics +25, athletics +26, deception +23, stealth +27, survival +22
Str
+7
Dex
+8
Con
+5
Int
+4
Wis
+5
Cha
+4
AC 34 Fort +22 Ref +25 Will +24
HP 265
Immunities acid
Weaknesses bludgeoning 10
Speed 30 feet, climb 30 feet (stone step)

Offense

Melee Jaws +26, Damage 3d8+13 piercing plus 2d6 acid
Melee Legs (agile) +26, Damage 3d10+13 bludgeoning

Abilities

At-Will Spells — The monster can cast its at-will spells any number of times without using up spell slots.
Regurgitate Gastrolith (acid, primal) — The irlgaunt violently regurgitates a melon-sized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to creatures in a 20-foot burst (DC 33 Reflex save). The irlgaunt can't Regurgitate Gastroliths for 1d4 rounds.
Stone Step — The irlgaunt ignores difficult terrain composed of rocks and stone.
Primal Innate Spells DC 31, attack +23
5th Speak with Stones
4th Shape Stone (At Will)
3rd One with Stone (At Will)

WORKS WELL WITH

AnvilLAND / VERTICALA frontline body pins attention in melee while the creature lobs its exploding stone clot into a grouped backline.
SnareLANDA controller that immobilizes a cluster turns the gastrolith explosion's area into a guaranteed multi-target hit.
FlankerLAND / VERTICALA mobile skirmisher exploits the confusion left by ranged bombardment to land Off-Guard strikes in melee.

PUNISHES

✖ clumping✖ standing still✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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