Irnakurse
Creature 9 — aberration
Irnakurse are believed to be elves who have been subjected to particularly cruel and humiliating fleshwarping practices, though they are so corrupted by their transformation it is nearly impossible to tell. The process of crafting an irnakurse twists the unfortunate elf into a mass of misplaced limbs, loose flesh, and bony protrusions—parts that should be internal are often left on full display to the world. These beings periodically crawl to the surface from the deepest reaches of the Darklands
Source: pathfinder-monster-core
Perception +18
Skills acrobatics +20, athletics +20, stealth +20
Str
+5
Dex
+5
Con
+3
Int
-2
Wis
+3
Cha
+4
AC 28
Fort +20
Ref +18
Will +16
HP 152
Speed 15 feet
Offense
Melee Jaws +20, Damage 2d12+11 piercing
Melee Tentacle +20, Damage 2d8+11 slashing
Abilities
Mind Lash (emotion, mental, occult) — A creature hit by an irnakurse's tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a DC 28 Will save or be Stunned 2 (or Stunned 4 on a critical failure). After attempting this save, the creature is temporarily immune to mind lash for 24 hours.
Soul Scream (auditory, concentrate, emotion, mental, occult) — Frequency once per day
Effect The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-aberration creatures within a 10-foot emanation must attempt a DC 28 Will save.
The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it repeats the effect without a new save.
**Critical Success** The creature is unaffected, and it's temporarily immune to Soul Scream for 24 hours.
**Success** The creature is Stupefied 1 for 1 round.
**Failure** The creature is stupefied 1. Further failed saves against Soul Scream increase the stupefied value by 1, to a maximum of Stupefied 4. Each time the character gets a full night's rest, the stupefied condition gained from Soul Scream decreases by 1.
**Critical Failure** As failure, except the stupefied value increases by 2 instead of by 1.
Storm of Tentacles — The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks.
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