Iron Hag
Creature 6 — hag, humanoid
Iron hags are kidnappers, targeting those too young to even remember to fight back. They most often snatch babies from their cradles, though they sometimes target fearful children or youths who suffer from anxiety. They then imprison their new wards in towers or enchanted dungeons, terrifying their victims with stories of the outside world to discourage them from even trying to escape. If these methods fail to be effective, iron hags become more straightforward in their methods of imprisonment,
Source: pathfinder-monster-core
Perception +14
Skills acrobatics +12, athletics +14, deception +13, diplomacy +11, intimidation +13, stealth +16
Str
+6
Dex
+4
Con
+4
Int
+1
Wis
+4
Cha
+3
AC 24
Fort +16
Ref +12
Will +14
HP 80
Resistances physical (except adamantine) 3
Speed 25 feet
Offense
Melee Claw +16, Damage 2d8+6 slashing
Melee Jaws +16, Damage 2d6+6 piercing
Abilities
Coven (mental, occult) — An iron hag adds Earthbind, Impaling Spike, and Spellwrack to their coven's spells. Their spell DC when leading a coven is 24.
Coven
+1 Status to All Saves vs. Magic —
Bonds of Iron (attack, occult) — Frequency once per day
Effect The hag causes a cage built of cold iron fingernails to spring out of nothingness around one creature within 30 feet, attempting an Athletics check to against the target's Fortitude DC; if the target has a weakness to cold iron, the iron hag gains a +2 circumstance bonus to this check.
On a success, the creature is Grabbed by the magical fingernails (or Restrained on a critical success). If the creature successfully Escapes, the cage crumbles into rust.
Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.
Change Shape (concentrate, occult, polymorph) — The iron hag can take on the appearance of any Medium female humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).
Change Shape
Embrace of Iron —
Grab — Grab
Spells
Control Weather (rank 8)
Cursed Metamorphosis (rank 6)
Spellwrack (rank 6)
Illusory Scene (rank 5)
Impaling Spike (rank 5)
Scouting Eye (rank 5)
Clairvoyance (rank 4)
Talking Corpse (rank 4)
Clairaudience (rank 3)
Dream Message (rank 3)
Earthbind (rank 3)
Augury (rank 2)
Charm (rank 1)
Illusory Disguise (rank 1)
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