Iroran Mummy
Creature 10 (rare) — mummy, undead
Pre-Remaster content. May include legacy alignment.
Some enlightened members of the Iroran faith, particularly monks, are so aware of their own bodily processes they can sense their approaching death from old age. Pinpointing the occurrence to the exact hour, a chosen few employ a method of self-mummification. These masters of life and death leave behind their bodies to watch over Irori's temples. The versatility of mummification allows the creation of mummies through a wide range of methods—nature, ritual, alchemy, and combinations of all these
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +21
Skills acrobatics +25, athletics +21, religion +21
Str
+5
Dex
+7
Con
+4
Int
+0
Wis
+5
Cha
+3
AC 31
Fort +18
Ref +21
Will +21
HP 190
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10
Speed 30 feet
Offense
Melee Fist +23, Damage 2d10+11 bludgeoning
Ranged Shuriken +23, Damage 2d4+11 piercing
Abilities
Aura of Peace (aura, divine, emotion, incapacitation, mental) — 30 feet. When a creature enters or starts its turn in the aura, it's affected by Calm for 1 minute, with a DC 27 Will save. A creature that succeeds at the save is temporarily immune for 24 hours. If the Iroran mummy takes a hostile action, the aura of peace is suppressed and its effects end for anyone already affected. The Iroran mummy must spend 10 minutes in meditation to restore the aura.
Robe Tangle (divine, move) —
Void Healing — Negative Healing
Stunning Flurry — Frequency once per round
Effect The Iroran mummy makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a DC 29 Fortitude save or be Stunned 1 (or stunned 3 on a critical failure); this save has the incapacitation trait.
Spells
Wind Jump (rank 5)
Ki Blast (rank 3)
Ki Rush (rank 1)
Ki Strike (rank 1)
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