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Ishti

Creature 18 (unique) — beast

Pre-Remaster content. May include legacy alignment.

CrasherFlankerLANDAERIALAQUATICVERTICALbeast

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +29; darkvision
Languages chthonian, common, draconic
Skills athletics +33, crafting +31 (+35 for Poison), deception +32, intimidation +30, occultism +29, stealth +33
Str
+9
Dex
+7
Con
+3
Int
+3
Wis
+3
Cha
+6
Items Dagger, Nightmare Salt (2), Oblivion Essence, Weeping Midnight (3)
AC 41 Fort +27 Ref +33 Will +29
HP 340
Immunities controlled, poison
Resistances mental 15
Speed 40 feet, climb 40 feet, fly 40 feet, swim 40 feet

Offense

Melee Corrosive Dagger (agile, magical, versatile-s) +37, Damage 3d4+17 piercing plus 1d6 acid

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Change Shape (concentrate, occult, polymorph) — Ishti can take on the appearance of a Medium humanoid. This doesn't change her Speed or her attack and damage modifiers with her Strikes, but it does prevent them from using her cursed touch. Ishti has a fixed humanoid form-they cannot adopt a different appearance each time they use this ability, and the appearance resembles that of their upper torso when in their true form.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Matriarch's Caress (curse, mental, occult) — Ishti touches a creature, who must succeed at a DC 40 Will save or become Stupefied 1 (Stupefied 2 if it critically fails).

If the target fails additional saves against this ability, the condition value increases by 1 (or 2 if it critically fails) (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.
Poison Weapon (manipulate) — Ishti applies a poison to a piercing or slashing weapon of her choice.
Quick Dervish Strike — Ishti makes a dagger attack against each enemy within reach. Each attack counts toward her multiple attack penalty, but the penalty does not increase until after all the attacks. The first enemy she damages is subject to matriarch's caress.
Occult Innate Spells DC 40, attack +32
4th Fly (Constant), Suggestion (×3)
3rd Nondetection
2nd Mirror Image
1st Charm (×3), Illusory Disguise (At Will), Illusory Object (At Will), Sleep, Ventriloquism (At Will)

WORKS WELL WITH

WeaverLAND / AERIAL / AQUATIC / VERTICALWeaver groups enemies for Quick Dervish Strike multi-target damage.
AnvilLAND / AERIAL / AQUATIC / VERTICALAnvil draws aggro while Crasher uses all-terrain mobility to find optimal positioning.
ShadeLAND / AERIAL / AQUATIC / VERTICALShade scouts ahead and creates openings the Crasher exploits with total movement freedom.

PUNISHES

✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #149: Against the Scarlet Triad.

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