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Isqulug

Creature 11 (uncommon) — aberration, amphibious

Pre-Remaster content. May include legacy alignment.

The isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug-its "body" is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +24
Skills acrobatics +22, athletics +24, nature +22, survival +22
Str
+7
Dex
+5
Con
+7
Int
+3
Wis
+7
Cha
+5
AC 31 Fort +24 Ref +20 Will +18
HP 230
Immunities swarm-mind
Resistances fire 10
Weaknesses cold 10
Speed 25 feet, swim 25 feet

Offense

Melee Tentacle +22, Damage 2d12+11 bludgeoning

Abilities

Greater Darkvision — Greater Darkvision
Host Scent — An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease.
All-Around Vision — All Around Vision
Regeneration 10 (Deactivated by Cold) — Regeneration
Swarm Mind — Swarm Mind
Expel Infestation — The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their flesh (DC 30 Reflex save). Any creature that takes damage is exposed to isqulugia. The isqulug becomes Stupefied 1 for 1d4 rounds, during which it can't Expel Infestation.
Isqulugia (disease, incapacitation, primal, virulent) — Isqulugia's Sickened, Slowed, and Paralyzed conditions can't be removed until this affliction is removed Saving Throw DC 30 Fortitude Stage 1 Sickened 1 (1 hour) Stage 2 Fatigued and Sickened 2 (1 day) Stage 3 fatigued and Slowed 1 (1 day) Stage 4 paralyzed (1 day) Stage 5 the creature dies, and its body violently transforms into a new isqulug. Wish, similar magic, or a 9th-rank Resurrect ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life.
Malleability — The isqulug can Squeeze through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.
Swamp Stride — An isqulug ignores difficult terrain that's caused by typical features of swamps.

Spells

Tangling Creepers (rank 6)
Control Water (rank 5)
Entangle (At will) (rank 5)
Hallucinatory Terrain (rank 5)
Obscuring Mist (At will) (rank 5)
Fly (rank 4)
Dancing Lights (rank 1)

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