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Ixirizmid

Creature 8 (unique) — fungus

Pre-Remaster content. May include legacy alignment.

Source: malevolence-bestiary (Pre-Remaster)

Perception +17
Skills acrobatics +16, arcana +18, athletics +15, deception +17, medicine +21, occultism +18, religion +17, stealth +16, thievery +16
Str
+3
Dex
+6
Con
+4
Int
+6
Wis
+5
Cha
+3
AC 26 Fort +14 Ref +18 Will +17
HP 170
Immunities cold
Weaknesses slashing 5
Speed 25 feet, fly 40 feet

Offense

Melee Claw +18, Damage 2d8+5 slashing

Abilities

Tremorsense (Precise) 30 feet — Tremorsense
Clever Disguises — Ixirizmid can use Deception to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. They can't impersonate a specific individual with this ability.
No Breath — Ixirizmid doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
Eviscerate (manipulate) — Ixirizmid performs a swift and painful surgery on a creature it has grabbed or restrained, or who's otherwise immobilized. They roll a Medicine check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune to Eviscerate for 24 hours. **Critical Success** The target takes 8d6 slashing damage, is Slowed 1 for 1 round, and becomes Clumsy 1, Enfeebled 1, or Stupefied 1 (the mi-go chooses) for 24 hours. **Success** The target takes 5d6 slashing damage and is Slowed 1 for 1 round by the pain. **Failure** The target takes 3d6 slashing damage. **Critical Failure** The target takes no damage.
Sneak Attack — Ixirizmid deals an additional 1d6 precision damage to Off-Guard creatures.
Grab — Grab

Spells

Extract Brain (rank 4)

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