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Ixusoth

Creature 15 (unique) — aberration

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +29
Skills arcana +30, crafting +30, deception +27, medicine +25, nature +25, occultism +30, religion +27, society +28, thievery +25
Str
+4
Dex
+6
Con
+4
Int
+9
Wis
+6
Cha
+4
AC 36 Fort +23 Ref +25 Will +29
HP 275
Speed 25 feet

Offense

Melee Fist +27, Damage 3d10+10 bludgeoning

Abilities

All-Around Vision — All Around Vision
Light Blindness — Light Blindness
Lore Master — Ixusoth retains a vast amount of knowledge. She can use her Bardic Lore skill to Recall Knowledge on any topic, and she knows any languages common to an area she has spent a day or more in.
Eye Probe (occult) — Frequency once per day Up to six of Ixusoth's eyes detach from her body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. Ixusoth can see through all of her eye probes. She can move the probes all in separate directions using a single action. Ixusoth can have no more than six eye probes active at a time; using this ability to create more eyes causes the eye or eyes farthest away to shrivel and die. Ixusoth can deliver touch spells through her eye probes and make melee spell attacks through them. In addition, she can Steal Memories through an eye probe using a single action by touching the target with the eye.
Scatterbrain Palm (incapacitation, occult) — A creature hit by Ixusoth's fist Strike must attempt a DC 36 Will save. The creature is then temporarily immune until the start of its next turn. **Critical Success** The creature is unaffected. **Success** The creature is Stunned 1. **Failure** The creature is Stunned 2. **Critical Failure** The creature is Stunned 3, and the hyakume can use Steal Memories on the target as part of this action.
Steal Memories (emotion, mental, occult) — Ixusoth reaches out with her mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a DC 40 Will saving throw or become Stupefied 2 and have some of its memories stolen. When Ixusoth steals memories, she learns some of the creature's memories (chosen by the GM). These memories are then lost to that creature.

Spells

Charm (rank 8)
Disappearance (rank 8)
Mind Blank (rank 8)
Dispel Magic (rank 7)
Mindlink (At Will) (rank 7)
Air Walk (At Will) (rank 4)
Hypercognition (At Will) (rank 4)
Zone of Truth (At Will) (rank 4)
Daze (rank 1)
Detect Magic (rank 1)
Read Aura (rank 1)

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