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Izfiitar

Creature 20 — monitor, protean

Occupying the pinnacle of the loose protean caste system, izfiitars enact the ever-shifting plans of the vaunted protean lords and those of the divine Speakers of the Depths. Proteans are manifestations of chaos made flesh, natives of the Maelstrom that embody the primeval potency of entropy in their serpentine forms.

Source: pathfinder-monster-core-2

Perception +36
Skills acrobatics +38, arcana +35, athletics +35, deception +37, diplomacy +37, occultism +36, religion +38, society +35, stealth +38
Str
+9
Dex
+10
Con
+9
Int
+7
Wis
+8
Cha
+9
AC 44 Fort +33 Ref +36 Will +38
HP 360
Resistances acid 20, precision 20, protean-anatomy 25
Speed 40 feet, fly 50 feet, swim 40 feet

Offense

Melee Jaws +38, Damage 4d10+19 piercing
Melee Claw +38, Damage 4d8+19 slashing
Melee Tail +38, Damage 4d12+19 bludgeoning

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
Entropy Sense (Imprecise) 120 feet (divine, prediction) — A Izfiitar can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the izflitar the ability to sense creatures within the listed range. The izflitar's entropy sense doesn't detect creatures under the effects of Veil of Privacy or that are otherwise shielded from divinations and predictions.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Fast Healing 20 — Fast Healing
Kiss of the Speakers (divine) — The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always Quickened and can use the extra action only to Step, Stride, or as part of Casting a Spell.
Prescient Revision (divine, fortune) —
Protean Anatomy 25 (divine) — A izfiitar's vital organs shift and change shape and position constantly. Immediately after the izfiitar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The izfiitar is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the izfiitar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Change Shape (concentrate, divine, polymorph) — The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal. Change Shape
Constrict — 2d8+17 bludgeoning damage, DC 44 Fortitude Constrict
Greater Warpwave Strike (divine) — Any creature struck and damaged by an izfiitar's jaws or claw Strike must succeed at a DC 42 Fortitude save or be subject to a particularly powerful Warpwave. Roll twice and apply both affects, rerolling any duplicates.
Reshape Reality (divine, polymorph) — When the izfiitar casts Mirage, it infuses the illusion with quasi-real substance. Creatures that don't disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.
Storm of Claws — The izfiitar makes up to six claw Strikes, each against a different target.
Improved Grab — Improved Grab

Spells

Manifestation (rank 10)
Massacre (rank 9)
Overwhelming Presence (rank 9)
Warp Mind (At Will) (rank 7)
Cursed Metamorphosis (rank 6)
Disintegrate (rank 6)
Teleport (At Will, Self Only) (rank 6)
Truespeech (Constant) (rank 5)
Confusion (rank 4)
Creation (At Will) (rank 4)
Divine Wrath (rank 4)
Mirage (At Will, See Reshape Reality) (rank 4)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Unfettered Movement (Constant) (rank 4)
Dispel Magic (rank 2)

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