Izurran
Creature 9 (unique) — catfolk, humanoid
WeaverShadeLANDhumanoid
Source: wardens-of-wildwood-bestiary
Perception +19; low-light-vision
Languages amurrun, common
Skills acrobatics +18, arcana +21, deception +15, nature +17, occultism +21, stealth +18, survival +17
Str
+0
Dex
+3
Con
+3
Int
+4
Wis
+2
Cha
+2
Items Claw Blade, Potion of Resistance (Moderate, Fire)
AC 25
Fort +18
Ref +18
Will +21
HP 140
Weaknesses bleed 5
Speed 30 feet
Offense
Melee Claw Blade (agile, deadly-d8, disarm, finesse, versatile-p) +19, Damage 2d4+3 slashing plus 2d6 bleed
Abilities
Cat's Luck (fortune) —
Familiar — Izurran's familiar is Zasir, a cobra with a Speed of 25 feet, a climb Speed of 25 feet, darkvision, and fire resistance 4. Zasir is currently empowered by Izurran's patron.
Spiteful Curse (misfortune, occult) —
Occult Prepared Spells DC 28, attack +20
5th Wave of Despair
3rd Blindness, Vampiric Feast
2nd Blood Vendetta, Blur, Dispel Magic, False Vitality, Resist Energy, See the Unseen
1st Alarm, Bane, Biting Words, Enfeeble, Grim Tendrils (×2), Illusory Disguise, Phantom Pain, Sure Strike
Cantrips (5th) Daze, Detect Magic, Light, Shield, Telekinetic Projectile
Occult Focus Spells DC 28, attack +20; 3 Focus Points
1st Cackle, Needle of Vengeance, Phase Familiar
Cantrips (1st) Evil Eye
WORKS WELL WITH
AnvilLANDThe Anvil occupies the enemy frontline, buying the Weaver action economy to set up curses and occult control effects.
FlankerLANDA Flanker's positioning pressure creates off-guard targets for the Weaver's damaging strikes and debuff riders.
MenderLANDThe Mender patches the Weaver through the focus-fire that spellcasting draws from perceptive enemies.
PUNISHES
✖ standing still✖ weapon reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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