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Jaathoom

Creature 5 — air, elemental, genie

Possessing all the subtlety and elegance of air itself, the jaathooms of the Plane of Air operate within dreams, nightmares, and time. Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements. Genies of metal and wood appear in Pat

Source: pathfinder-monster-core

Perception +15
Skills acrobatics +14, arcana +11, athletics +11, crafting +9, deception +11, diplomacy +13, society +9, stealth +12
Str
+4
Dex
+5
Con
+2
Int
+2
Wis
+2
Cha
+4
AC 22 Fort +9 Ref +14 Will +11
HP 55
Speed 25 feet, fly 40 feet

Offense

Melee Scimitar +15, Damage 1d6+10 slashing
Melee Fist +16, Damage 1d4+10 bludgeoning
Ranged Crashing Wind +16, Damage 1d8+8 bludgeoning

Abilities

Cloud of Visions (arcane, aura, mental) — 60 feet. A jaathoom has Telepathy 60 feet but can only show images, not speak.
Naturally Invisible — The jaathoom is Invisible at all times, though when they take a hostile action of any kind, they are Hidden instead of undetected until the start of their next turn, as the vague outline of their form is faintly visible for a short period of time.
Turbulent Skies (air, arcane, aura) — 20 feet. All squares in the emanation are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune. The jaathoom can activate or deactivate this aura as a single action with the concentrate trait.
Change Shape (arcane, concentrate, polymorph) — The jaathoom transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect their statistics, but it could change the damage type of their Strikes. Change Shape
Hurricane Blast (air, arcane) — Frequency once per round Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 21 Fortitude save.
Ominous Dreams (mental, prediction) — The jaathoom sends a prophetic dream to a sleeping creature within 10 feet. An unwilling creature avoids the vision if it succeeds at a DC 23 Will save. The jaathoom chooses the dream's subject, but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of Augury. If the result is bad or mixed, the creature is Frightened 2 and can't recover from being frightened until it wakes.

Spells

Interplanar Teleport (to Astral Plane, Elemental Planes, or the Universe only) (rank 7)
Nightmare (rank 4)
Vapor Form (rank 4)
Illusory Creature (rank 2)
Detect Magic (rank 1)
Ill Omen (rank 1)
Illusory Object (rank 1)
Sleep (rank 1)

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