Jaathoom Shuyookh
Creature 10 (rare) — air, elemental, genie
Source: rage-of-elements-bestiary
Perception +22
Skills acrobatics +21, arcana +20, athletics +19, crafting +17, deception +22, diplomacy +22, society +20, stealth +17
Str
+5
Dex
+7
Con
+3
Int
+5
Wis
+3
Cha
+6
AC 29
Fort +17
Ref +21
Will +19
HP 150
Speed 25 feet
Offense
Melee Jambiya +24, Damage 2d4+11 piercing plus 1d12 electricity
Melee Fist +23, Damage 1d6+11 slashing plus 1d12 electricity
Ranged Jambiya +24, Damage 2d4+11 piercing plus 1d12 electricity
Ranged Crashing Wind +23, Damage 3d8+8 bludgeoning
Abilities
Cloud of Visions (arcane, aura, mental) — 120 feet. A jaathoom has telepathy 60 feet but can only show images rather than speaking.
Naturally Invisible — The jaathoom is Invisible at all times. They can become visible or return to invisibility as a single action, which has the concentrate trait.
Turbulent Skies (air, arcane, aura) — 20 feet. Swirling winds make all squares in the emanation difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune. The jaathoom can activate or deactivate this aura as a single action, which has the concentrate trait.
Change Shape (concentrate, polymorph) — Change Shape
Hurricane Blast (air, arcane) — Frequency once per round
Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 29 Fortitude save.
Impressive Wish (downtime) — Frequency three times per year
Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 Flat or a failure if not. The shuyookh's visions of the subject's future inform how it interprets the wish.
Ominous Dreams (mental, prediction) — The jaathoom sends a prophetic dream into the mind of a sleeping creature within 60 feet. An unwilling creature can avoid the vision if it succeeds at a DC 32 Will save. The jaathoom chooses the dream's subject but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of augury. If the result is bad or mixed, the creature is Frightened 2 and doesn't start to recover from being frightened until it wakes.
Spells
Interplanar Teleport (At Will; To Astral Plane, Elemental Planes, or Universe Only) (rank 7)
Pressure Zone (rank 5)
Nightmare (rank 4)
Vapor Form (rank 4)
Illusory Creature (rank 2)
Detect Magic (rank 1)
Ill Omen (rank 1)
Illusory Object (rank 1)
Sleep (rank 1)
Run Jaathoom Shuyookh in the encounter builder — free, no install.
Open in PathfinderGM →