Jabberwock
Creature 23 (rare) — dragon, tane
Pre-Remaster content. May include legacy alignment.
Few beasts have inspired as many legends, poems, songs, and myths in as many cultures, as this bizarre draconic creature. The jabberwock hails from the fey realm of the First World and is part of a group of powerful First World creatures known collectively as the Tane. Like all members of the Tane, jabberwocks are living creatures that age, eat, drink, and sleep, but do not reproduce normally. Instead, they are created directly by the godlike Eldest who rule the First World, and they serve at t
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +40
Skills acrobatics +40, athletics +44, intimidation +41, nature +38, survival +40
Str
+11
Dex
+7
Con
+10
Int
+4
Wis
+9
Cha
+8
AC 49
Fort +39
Ref +37
Will +40
HP 500
Immunities paralyzed, sleep
Resistances fire 20
Weaknesses vorpal 20
Speed 35 feet, fly 60 feet
Offense
Melee Jaws +42, Damage 4d12+19 piercing
Melee Claw +42, Damage 4d8+19 slashing
Melee Tail +42, Damage 4d10+19 bludgeoning
Melee Wing +40, Damage 4d8+19 bludgeoning
Ranged Eyes Of Flame +42, Damage 10d6 fire plus 4d6 fire
Abilities
Planar Acclimation — The jabberwock always treats the plane it is currently located on as its home plane.
Constant Spells — Constant Spells
Regeneration 25 (Deactivated by Vorpal Weapons) — Regeneration
Claws That Catch —
Frightful Presence (aura, emotion, fear, mental) — 100 feet. DC 43 Will
Frightful Presence
Vorpal Fear — A jabberwock damaged by a vorpal weapon becomes Frightened 2 (or Frightened 4 on a critical hit).
Burble (aura, emotion, mental, primal, sonic) — The jabberwock creates a blast of strange noises and shouted nonsense in the various languages it knows (and invariably some languages it doesn't know), creating one of two effects.
The jabberwock can't Burble again for 1d4 rounds.
Confusion 60 feet. Each creature in the emanation must succeed at a DC 46 Will save or become Confused for 1d4 rounds.
Sonic Beam The jabberwock focuses its Burbling into a 60 foot line of sonic energy that deals 24d6 sonic damage to creatures in the area (DC 46 Reflex save).
Jaws That Bite — If the jabberwock makes a jaws attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
Whiffling (aura) —
Improved Grab — Improved Grab
Improved Knockdown — Improved Knockdown
Spells
True Seeing (Constant) (rank 10)
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