Jafaki
Creature 8 (unique) — aberration, seugathi
Pre-Remaster content. May include legacy alignment.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +18
Skills acrobatics +18, crafting +18, diplomacy +15, intimidation +17, medicine +16, nature +16, occultism +18, stealth +18
Str
+3
Dex
+6
Con
+4
Int
+4
Wis
+4
Cha
+3
AC 26
Fort +14
Ref +18
Will +16
HP 100
Immunities mental, poison
Resistances bludgeoning 10
Speed 25 feet
Offense
Melee Bite +18, Damage 2d6+5 piercing
Melee Rapier +19, Damage 2d6+5 piercing
Ranged Acid Flask +19, Damage 5 acid plus 2d6+2 acid plus 6 acid
Ranged Bottled Lightning +19, Damage 2d6+2 electricity plus 6 electricity
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense
Telepathy 100 feet (aura, magical) — Telepathy
Infused Items — Jafaki carries these infused items: 2 Moderate Acid Flasks, 2 Moderate Bottled Lightnings, 2 Moderate Cognitive Mutagens, 2 Lesser Elixirs of Life, 2 Moderate Mistform Elixirs, and 2 doses of Wyvern Poison (one of which they have already applied to their rapier). These items last for 24 hours, or until the next time Jafaki makes their daily preparations.
+1 Status to All Saves vs. Magic —
Command Confusion — If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal, and on a critical success the target is no longer confused.
Mindfog Aura (mental) — 20 feet. A creature that starts its turn in the aura must succeed at a DC 23 Will save or become Confused for 1 round; on a success, that creature is temporarily immune for 1 minute.
Jafaki can suppress or activate this aura as a single action with the concentrate trait.
Envenom Weapon (manipulate) — Jafaki applies their innate seugathi venom to one weapon they wield.
Magic Item Mastery — Jafaki can Cast a Spell from magic items even if the spell isn't on their spell list. All such spells are occult spells and use Jafaki's innate spell DC and attack modifier.
Quick Consumption (flourish) — Jafaki Interacts to draw an elixir or mutagen, then drinks it.
Seugathi Venom (poison) — Saving Throw DC 24 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 2d6 poison damage and Deafened and Stupefied 2 (1 round)
Spells
Confusion (rank 4)
Phantasmal Killer (rank 4)
Hypercognition (rank 3)
Levitate (rank 3)
Mind Reading (rank 3)
Daze (rank 1)
Detect Magic (rank 1)
Telekinetic Hand (rank 1)
Telekinetic Projectile (rank 1)
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