Jaggaki
Creature 13 (uncommon) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +22
Skills acrobatics +19, arcana +27, athletics +25, intimidation +23, stealth +21
Str
+6
Dex
+2
Con
+4
Int
+5
Wis
+3
Cha
+4
AC 34
Fort +21
Ref +21
Will +22
HP 200
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 20
Speed 35 feet
Offense
Melee Staff +26, Damage 2d4+12 bludgeoning
Melee Hand +25, Damage 4d8 void
Ranged Rock +25, Damage 2d6+12 bludgeoning
Abilities
+1 Status to All Saves vs. Vitality —
Catch Rock — Catch Rock
Rejuvenation (arcane) — When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.
Void Healing — Negative Healing
Bones of Stone (arcane, earth) —
Drain Soul Cage — Frequency once per day
Effect Jaggaki taps into his Soul Cage's power to cast any arcane spell up to the highest level he can cast, even if the spell being cast is not one of the lich's prepared spells.
Jaggaki's soul cage doesn't need to be present for him to use this ability.
Paralyzing Touch (arcane, curse, incapacitation) — A creature damaged by the Jaggaki's hand Strike must succeed at a DC 29 Fortitude save.
The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
Steady Spellcasting — If another creature's reaction would disrupt Jaggaki's spellcasting action, Jaggaki attempts a DC 15 Flat check. If he succeeds, his action isn't disrupted.
Spells
Eclipse Burst (rank 7)
Chain Lightning (rank 6)
Flesh to Stone (rank 6)
Black Tentacles (rank 5)
Cloudkill (rank 5)
Cone of Cold (rank 5)
Fly (rank 4)
Phantasmal Killer (rank 4)
Blindness (rank 3)
Fireball (rank 3)
Lightning Bolt (rank 3)
Paralyze (rank 3)
Slow (rank 3)
Dispel Magic (rank 2)
Mirror Image (rank 2)
Telekinetic Maneuver (rank 2)
Acid Splash (rank 1)
Detect Magic (rank 1)
Grim Tendrils (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Ray of Enfeeblement (rank 1)
Ray of Frost (rank 1)
Read Aura (rank 1)
Shield (rank 1)
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