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Jaggaki

Creature 13 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverSnareLANDundead

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +22; darkvision
Languages common, jotun, necril
Skills acrobatics +19, arcana +27, athletics +25, intimidation +23, stealth +21 (+25 in Rocky Terrain)
Str
+6
Dex
+2
Con
+4
Int
+5
Wis
+3
Cha
+4
Items +1 Striking Staff of Necromancy (Greater)
AC 34 Fort +21 Ref +21 Will +22 +1 status to all saves vs. vitality
HP 200 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 20
Speed 35 feet

Offense

Melee Staff (two-hand-d8) +26, Damage 2d4+12 bludgeoning
Melee Hand (magical) +25, Damage 4d8 void plus Lich Paralyzing Touch
Ranged Rock (brutal) +25, range increment 120 feet, Damage 2d6+12 bludgeoning

Abilities

+1 Status to All Saves vs. Vitality
Catch Rock
Rejuvenation (arcane) — When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Bones of Stone (arcane, earth) —
Drain Soul CageFrequency once per day

Effect Jaggaki taps into his Soul Cage's power to cast any arcane spell up to the highest level he can cast, even if the spell being cast is not one of the lich's prepared spells.

Jaggaki's soul cage doesn't need to be present for him to use this ability.
Paralyzing Touch (arcane, curse, incapacitation) — A creature damaged by the Jaggaki's hand Strike must succeed at a DC 29 Fortitude save.

The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
Steady Spellcasting — If another creature's reaction would disrupt Jaggaki's spellcasting action, Jaggaki attempts a DC 15 Flat check. If he succeeds, his action isn't disrupted.
Arcane Prepared Spells DC 34, attack +26
7th Eclipse Burst
6th Chain Lightning, Flesh to Stone
5th Black Tentacles, Cloudkill, Cone of Cold
4th Fly, Phantasmal Killer
3rd Blindness, Fireball, Lightning Bolt, Paralyze, Slow
2nd Dispel Magic, Mirror Image, Telekinetic Maneuver
1st Grim Tendrils, Magic Missile, Ray of Enfeeblement (×2)
Cantrips (7th) Acid Splash, Detect Magic, Mage Hand, Ray of Frost, Read Aura, Shield

WORKS WELL WITH

AnvilLANDa durable frontline protects the spellcaster while paralyzing touch neutralizes melee threats that break through
CrasherLANDspell-debuffed targets are vulnerable to heavy melee follow-up damage from a frontline bruiser
FlankerLANDparalyzed targets are easy prey for sneak attack setups and flanking maneuvers

PUNISHES

✖ melee reliance✖ clumping
multiple spellcasters without a frontline anchor leaves the backline vulnerable
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #147: Tomorrow Must Burn.

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