Jann
Creature 4 — air, earth, elemental, fire, genie, metal, water, wood
All six elements build each jann and fill them with a constant desire to travel, typically jaunting about the Universe. The eldest among geniekind, they command respect from their distant offspring. Any jann can grant wishes, not just shuyookhs—a vestige of their ancient power. Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, a
Source: pathfinder-monster-core
Perception +11
Skills acrobatics +8, arcana +10, crafting +8, deception +7, survival +11
Str
+4
Dex
+2
Con
+2
Int
+3
Wis
+3
Cha
+1
AC 20
Fort +10
Ref +10
Will +13
HP 60
Resistances fire 5, electricity 5, cold 5, air 5, earth 5, metal 5, wood 5, water 5
Speed 25 feet, fly 15 feet
Offense
Melee Scimitar +14, Damage 1d6+7 slashing
Melee Fist +14, Damage 1d4+7 bludgeoning
Ranged Composite Shortbow +12, Damage 1d6+5 piercing
Abilities
Constant Spells — Constant Spells
Commanding Presence (aura, emotion, fear, mental) — 20 feet.
A creature that enters the aura must succeed at a DC 19 Will save or be Frightened 1 (Frightened 2 on a critical failure) and is then temporarily immune for 1 minute.
A genie (with the exception of another jann) takes a –4 circumstance penalty to its save.
Elemental Resistance — The jann's elemental resistance applies to cold, electricity, and fire damage, as well as all damage from elemental sources (including environmental damage from the elemental planes and damage from anything with the air, earth, fire, metal, water, or wood trait).
All Made One — The jann calls upon all of the elements that make up their being to gain an additional arcane spell they can cast at will and empower their Strikes with the element, dealing an extra 1d4 damage of the listed type. These benefits last until the jann uses this ability again.
Air Tailwind, 1d4 electricity;
Earth Pummeling Rubble, 1d4 bludgeoning;
Fire Breathe Fire, 1d4 fire;
Metal Thunderstrike, 1d4 electricity;
Water Hydraulic Push, 1d4 bludgeoning;
Wood Summon Plant or Fungus, 1d4 piercing.
Change Shape (arcane, concentrate, polymorph) — The jann transforms into any Small or Medium animal. This doesn't affect their statistics, but it could change the damage type of their Strikes.
Change Shape
Wanderer's Wish — Frequency three times per year
Effect The jann instantly grants the benefits of a critical success with the Wish ritual to a mortal creature. This has no cost. That creature specifies what they wish for, but the interpretation is up to the jann. A jann typically attempts to grant wishes in a way that encourages growth and exploration.
A summoned jann can't use this ability.
Spells
Interplanar Teleport (to Astral Plane, Elemental Planes, or the Universe only) (rank 7)
Truespeech (Constant) (rank 5)
Read Omens (rank 4)
Invisibility (rank 2)
Detect Magic (rank 1)
Know the Way (rank 1)
Run Jann in the encounter builder — free, no install.
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