Jann Shuyookh
Creature 9 (uncommon) — air, earth, elemental, fire, genie, metal, water, wood
Regarded as the progenitors of geniekind, janns hold a position of esteem above the genies tied to specific planes. They possess an inborn ability to grant wishes, which the other branches of geniekind lack and greatly envy. Nomadic jann shuyookhs rarely hold court, preferring to gather only when the need arises to perform great deeds. Lesser janns respect and venerate these leaders for their wisdom and total dedication to preserving the honor and reputation of their people. A jann shuyookh read
Source: rage-of-elements-bestiary
Perception +18
Skills acrobatics +17, arcana +18, athletics +19, crafting +16, deception +17, diplomacy +19, survival +18
Str
+6
Dex
+4
Con
+4
Int
+3
Wis
+5
Cha
+4
AC 27
Fort +19
Ref +17
Will +18
HP 155
Resistances air 10, earth 10, fire 10, metal 10, water 10, wood 10
Speed 25 feet, fly 20 feet
Offense
Melee Scimitar +20, Damage 2d6+12 slashing
Melee Fist +19, Damage 1d8+9 bludgeoning
Ranged Composite Longbow +18, Damage 2d8+9 piercing
Abilities
Constant Spells — Constant Spells
Commanding Presence (aura, emotion, fear, mental) — 20 feet. A creature that enters the aura must succeed at a DC 26 Will save or be Frightened 2 (Frightened 3 on a critical failure), and is then temporarily immune for 1 minute. A genie (with the exception of another jann) takes a –4 circumstance penalty to their save.
Elemental Resistance — The jann shuyookh's elemental resistance applies to cold, electricity, and fire damage, as well as all damage from elemental sources (including environmental damage from the elemental planes and damage from anything with the air, earth, fire, metal, water, or wood trait).
All Made One — The jann shuyookh calls upon all the elements that make up their being and chooses one. They gain an additional arcane spell they can cast at will and empower their Strikes with the element, dealing an extra 1d6 damage of the listed type. These benefits last until the shuyookh uses this ability again.
Air: Lightning Bolt, 1d6 electricity;
Earth: One with Stone, 1d6 bludgeoning;
Fire: Fireball, 1d6 fire;
Metal: Noxious Metals, 1d6 electricity;
Water: Wall of Water, 1d6 bludgeoning;
Wood: Wall of Thorns, 1d6 piercing.
Change Shape (arcane, concentrate, polymorph) — The jann transforms into a Small or Medium elemental or animal. This doesn't affect the gennayn's statistics, but it could change the damage type of their Strikes.
Change Shape
Wanderer's Wish — Frequency three times per year
Effect The jann instantly grants the benefits of a critical success with the wish ritual to a mortal creature. This has no cost. That creature specifies what they wish for, but the interpretation is up to the jann. A jann typically attempts to grant wishes in a way that encourages growth and exploration. A summoned jann can't use this ability.
Spells
Interplanar Teleport (At Will; To Astral Plane, Elemental Planes, or the Universe only) (rank 7)
Truespeech (Constant) (rank 5)
Read Omens (rank 4)
Fireball (rank 3)
Lightning Bolt (rank 3)
Noxious Metals (rank 3)
One with Stone (rank 3)
Wall of Thorns (rank 3)
Wall of Water (rank 3)
Invisibility (rank 2)
Detect Magic (rank 1)
Know the Way (rank 1)
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