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Japalisura

Creature 12 — asura, fiend, unholy

Pre-Remaster content. May include legacy alignment.

Japalisuras have a perverse propensity for extracting embarrassing truths from the universe, using a combination of artifice and prophecy to obscure the truth and corrupt traditional soothsaying. They have a special talent for manipulation-feeding listeners' worst impulses and prejudices, telling them what their prey most want to hear, and twisting their perceptions to suit the japalisuras' own ends. All this occurs from behind a veil, though, for japalisuras are grotesque fiends with six arms,

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +22
Skills acrobatics +25, athletics +23, deception +25, religion +22, stealth +21
Str
+5
Dex
+7
Con
+4
Int
+2
Wis
+4
Cha
+5
AC 33 Fort +20 Ref +25 Will +20
HP 235
Immunities curse
Weaknesses holy 10
Speed 40 feet

Offense

Melee Hatchet +23, Damage 1d6+8 slashing plus 4d6 mental plus 1d6 spirit
Ranged Composite Shortbow +26, Damage 2d6+5 piercing plus 4d6 mental plus 1d6 spirit

Abilities

Telepathy 80 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Disorienting Faces (aura, mental, visual) — 30 feet. The japalisura's faces constantly shift and morph, each visage more grotesque than the last. When a creature enters or starts its turn in the aura, it must attempt a DC 32 Will save. **Critical Success** The creature is unaffected and is temporarily immune to Disorienting Faces for 1 minute. **Success** The creature is unaffected. **Failure** The creature is disoriented by the horrible faces, taking a -2 circumstance penalty to checks and DCs against the japalisura while it remains in the aura. **Critical Failure** As failure, except the circumstance penalty is -3.
Return Arrow
False Foe (divine, incapacitation, mental) — Frequency once per round. Effect The japalisura whispers misleading words and falsehoods to one adjacent creature, attempting a Deception check against the target's Perception DC. **Critical Success** For 1 minute, the target believes that one creature of the japalisura's choice is its mortal foe, spending all its actions to reach and attack that creature. At the end of each of its turns, the target can attempt a DC 32 Will save to end the effect early. **Success** As critical success except the effect ends at the end of the creature's first turn, without the need for a Will save. **Failure** The target sees through the japalisura's attempts at misdirection and is temporarily immune to False Foe for 1 day.
Veil of Lies — Japalisuras can produce infinite arrows, as if from an invisible quiver. Each arrow carries a veil of lies that tears at the target's psyche, dealing 4d6 mental damage while simultaneously imparting an almost addictively sweet sensation. A japalisura's hatchets are also soaked in the same veil of lies. This damage is already reflected in the Strikes above.

Spells

Read Omens (At Will) (rank 4)
Nondetection (Constant) (Self Only) (rank 3)
Augury (At Will) (rank 2)
See Invisibility (Constant) (rank 2)
Illusory Disguise (rank 1)
Magic Aura (Constant) (Self Only) (rank 1)

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