Jarelle Kaldrian
Creature 5 (unique) — ghost, incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +12
Skills stealth +14
Str
-5
Dex
+5
Con
+0
Int
+2
Wis
+3
Cha
+0
AC 21
Fort +9
Ref +14
Will +12
HP 48
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand +14, Damage 3d8 void
Abilities
Site Bound — Area C13
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Removing this room's tables and tools allows Jarelle to move on to the afterlife.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — Negative Healing
Malevolent Possession (divine, incapacitation, mental, possession) — Jarelle attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell (with a spell DC of 22), except since Jarelle doesn't have a physical body, she is unaffected by that restriction of the spell.
Poisoned Breath (divine, poison) — Jarelle exhales a 15-foot cone of toxic mist that deals 5d6 poison damage (DC 22 Fortitude save; on a critical failure, the target is also Enfeebled 1 for 24 hours).
She then can't use Poisoned Breath again for 1d4 rounds.
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