Jaul Mezmin
Creature 6 (unique) — beast, human, humanoid, werecreature
Pre-Remaster content. May include legacy alignment.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +14
Skills acrobatics +12, athletics +15, deception +12, nature +14, survival +14
Str
+5
Dex
+2
Con
+0
Int
-1
Wis
+4
Cha
+2
AC 24
Fort +12
Ref +14
Will +16
HP 120
Resistances poison 3
Weaknesses silver 7
Speed 25 feet
Abilities
Wolf Empathy (primal) — Jaul can communicate with lupines.
+1 Status to All Saves vs. Poison —
Change Shape (concentrate, polymorph, primal) — Human
Melee fist +16 (agile, nonlethal), Damage 1d6+7 bludgeoning damage
Wolf
Speed 40 feet
Melee jaws+16/+11/+6, Damage 2d8+7 piercing damage plus Knockdown
The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.
In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.
In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.
Change Shape
Curse of the Werewolf (curse, primal) — This curse affects only humanoids.
Saving Throw DC 23 Fortitude
On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn.
The creature is under the GM's control and goes on a rampage for half the night before falling unconscious at dawn.
Moon Frenzy (polymorph, primal) — When a full moon appears in the night sky, Jaul must enter his hybrid form, can't Change Shape thereafter, becomes Large, increases his reach by 5 feet, and increases the damage of his jaws by 2.
When the moon sets or the sun rises, Jaul returns to humanoid form and is Fatigued for 2d4 hours.
Wolf Coordination — Jaul's Strikes deal 1d6 extra damage to creatures within his wolf's reach.
Spells
Lightning Bolt (rank 3)
Wall of Thorns (rank 3)
Water Breathing (rank 2)
Acid Splash (rank 1)
Detect Magic (rank 1)
Feather Fall (rank 1)
Grease (rank 1)
Heal (rank 1)
Heal Animal (rank 1)
Magic Fang (rank 1)
Produce Flame (rank 1)
Summon Animal (rank 1)
Tanglefoot (rank 1)
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