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Jekkajak

Creature 4 (unique) — humanoid, kobold

Pre-Remaster content. May include legacy alignment.

Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)

Perception +9
Skills arcana +7, deception +12, intimidation +12, religion +9, stealth +11
Str
+0
Dex
+3
Con
+2
Int
+1
Wis
+1
Cha
+4
AC 21 Fort +10 Ref +13 Will +9
HP 60
Speed 25 feet

Offense

Melee Heartripper Blade +10, Damage 2d4 piercing

Abilities

Smoky Retreat (divine, move) — Frequency once per hour Requirements Jekkajak is adjacent to at least one enemy Effect Jekkajak squeals in fright as she exhales a noxious cloud of stinking smoke. This smoke fills a 10-foot emanation around her and grants Concealment to all creatures within the smoke. In addition, any non-kobold starting their turn in the smoke must succeed at a DC 21 Fortitude save or become Sickened 1 by the foul smoke (or Sickened 2 on a critical failure). Once created, the cloud of smoke is immobile and persists for 3 rounds. Jekkajak can move up to her Speed, but she must end her movement in a space that isn't adjacent to any enemies. This is a 2nd-rank spell that requires a somatic component.

Spells

Death Knell (rank 2)
Dispel Magic (rank 2)
Sound Burst (rank 2)
Command (rank 1)
Detect Magic (rank 1)
Diabolic Edict (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Heal (rank 1)
Heal (rank 1)
Message (rank 1)
Prestidigitation (rank 1)
Ray of Enfeeblement (rank 1)
Shield (rank 1)

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