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Jin Durwhimmer

Creature 9 (unique) — ghost, incorporeal, spirit, undead

Pre-Remaster content. May include legacy alignment.

WeaverShadeAERIALundeadghostincorporealspiritvoid

Source: kingmaker-bestiary (Pre-Remaster)

Perception +19; darkvision
Languages common, fey, gnomish
Skills nature +17, religion +17, stealth +17
Str
-5
Dex
+4
Con
+2
Int
+2
Wis
+4
Cha
+2
AC 25 Fort +15 Ref +19 Will +19
HP 120 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand (agile, finesse, magical) +19, Damage 2d8+10 void

Abilities

Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Jin is put to rest if both Darivan (area C7) and the bloom of Lamashtu (area C10) are defeated.

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Frightful Moan (auditory, divine, emotion, fear, mental) — The ghost laments its fate, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 28 Will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.
Telekinetic Assault (divine) — The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 5d6 bludgeoning damage, subject to a DC 28 Reflex save.
Spontaneous Spells
6th Awaken Animal, Commune with Nature, Primal Call

WORKS WELL WITH

AnvilAERIALA durable body to threaten in melee gives the party something to commit to while the fear aura and area burst wear down everyone else.
FlankerAERIALA mobile striker forces the party to split attention between a close threat and this resistant, hard-to-pin haunting presence.
SnareAERIALA controller compounds the fear and forced repositioning, making it harder for a Frightened, scattered party to regroup before the next burst.

PUNISHES

✖ low Will✖ clumping✖ melee reliance
Avoid pairing with another Weaver; stacking two area-effect controllers wastes the ambush window on redundant saves instead of new pressure.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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