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Jorogumo

Creature 13 (uncommon) — humanoid

SnareFlankerLANDAQUATIChumanoidpoisonweb

Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers, often through words and charm. These cruel creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. When they encounter a tengu, jorogumo fly into a rage and attempt to murder them as quickly as pos

Source: pathfinder-monster-core-2

Perception +26; darkvision
Languages aklo, common; Truespeech
Skills acrobatics +25, athletics +23, crafting +22, deception +28, diplomacy +26, performance +24, stealth +23, survival +24
Str
+6
Dex
+4
Con
+5
Int
+3
Wis
+5
Cha
+7
AC 33 Fort +22 Ref +23 Will +26
HP 270
Resistances poison 15
Weaknesses peachwood 10
Speed 30 feet, swim 30 feet

Offense

Melee Jaws +27, Damage 3d12+14 piercing plus Jorogumo Venom
Melee Claw (agile) +27, Damage 3d8+14 slashing
Ranged Web +23, range increment 60 feet, Damage 1d4 bludgeoning plus Web Trap

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Darting Legs
Change Shape (concentrate, occult, polymorph) — The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Jorogumo Venom (incapacitation, poison) — Saving Throw DC 32 Fortitude

Maximum Duration 4 hours

Stage 1 3d6 poison damage and Stupefied 1 (1 round)

Stage 2 3d6 poison damage and Stupefied 2 (1 round)

Stage 3 4d6 poison damage and stupefied 2 (1 round)

Stage 4 Paralyzed for 1d4 hours
Spider Legs (concentrate, occult, polymorph) —
Web Trap — A creature hit by the jorogumo's web attack is Immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.
Occult Innate Spells DC 34, attack +26
5th Truespeech (Constant)
4th Outcast's Curse (×3), Suggestion (×3)
3rd Mind Reading (At Will)
2nd Speak with Animals (Constant)
1st Charm (At Will), Summon Animal (Spiders Only)

WORKS WELL WITH

AnvilLAND / AQUATICA durable frontline body holds the line while webbed victims struggle to Escape and take repeated poison stacks.
SniperLAND / AQUATICA precise ranged attacker punishes anyone Immobilized by the web trap who cannot close distance or find cover.
WeaverLAND / AQUATICA spellcaster's debuffs stack priority pressure on a target already ticking through poison stages.

PUNISHES

✖ melee reliance✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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