Jotunborn Sage
Creature 2 (rare) — giant, humanoid, jotunborn
Jotunborn are large humanoids with indirect connections to ancient giants like titans. In ancient days, jotunborn served the gods as custodians for new worlds. They lived in a sub-planar realm between the mortal Universe and the Ethereal Plane known as the Fray, and they emerged as necessary to tend to the worlds they watched over. These planar associations granted jotunborn unique abilities, including the ability to travel between planes and shaping the physical aspects of the Universe. At pres
Source: pathfinder-monster-core-2
Perception +7
Skills arcana +8, athletics +6, diplomacy +4, medicine +5, occultism +8, religion +5, society +8
Str
+2
Dex
+0
Con
+2
Int
+4
Wis
+1
Cha
+0
AC 16
Fort +8
Ref +4
Will +9
HP 26
Speed 25 feet
Offense
Melee Dagger +10, Damage 1d4+5 piercing
Ranged Dagger +8, Damage 1d4+5 piercing
Melee Fist +10, Damage 1d4+5 bludgeoning
Abilities
Iivlar Weaving — The sage has planar thread woven into their skin. This thread glows with dim light in a 10-foot type:emanation. They can Sustain to extinguish, reactivate, or adjust the coloration of this light.
Plane-Hopper Dash — Frequency once per day
Effect The jotunborn sage moves with swiftness between planar boundaries to shorten their journey. The sage Strides; this movement doesn't trigger reactions. Once the Stride is complete, the sage gains a +5-status bonus to their Speed until the start of their next turn.
Spells
Detect Magic (rank 1)
Dizzying Colors (rank 1)
Frostbite (rank 1)
Grim Tendrils (rank 1)
Read Aura (rank 1)
Shield (rank 1)
Sleep (rank 1)
Telekinetic Projectile (rank 1)
Void Warp (rank 1)
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