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Judge

Creature -1 — human, humanoid

Properly exercised, the duties of a judge include strict adherence to the law regardless of station, with minimal sentimentality. Yet for every unbiased justice, there's one who is zealously confident in their own agenda. Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.

Source: pathfinder-npc-core

Perception +8
Skills deception +8, diplomacy +12, intimidation +12, society +14
Str
+0
Dex
-1
Con
+1
Int
+3
Wis
+3
Cha
+2
AC 13 Fort +5 Ref +1 Will +12
HP 5
Speed 25 feet

Offense

Melee Fist +4, Damage 1d4 bludgeoning
Melee Gavel +4, Damage 1d6 bludgeoning
Ranged Gavel +3, Damage 1d4 bludgeoning

Abilities

+7 to Sense Motive
Group Impression — When the judge Makes an Impression, they can compare their Diplomacy check result to the Will DCs of up to four targets instead of one.
Legal Specialist — In a legal proceeding, the judge is a 6th-level challenge.
Remember, You're Under Oath (auditory, concentrate, emotion, fear, mental) — The judge reminds a creature of the oath they swore to the court. The judge makes an Intimidation check against the target's Will DC. On a success, the target takes a –2 status penalty to Deception checks to Lie for 10 minutes (or a –4 status penalty on a critical success). Regardless of the result, the target is temporarily immune to this ability for 24 hours.

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