Juvenile Cave Worm (Gray)
Creature 8 (uncommon) — animal
A juvenile cave worm has left its brood or eaten them, and has started to establish its own territory, hunting in regular intervals. These young worms tend to be more aggressive towards other life forms than their relatively mellow adult kin. Cave worms are gigantic scavengers who shape their environment as they bore through rock, ice, or other substances on their search for food. These behemoths consume everything in their path. Though they usually prefer soil, minerals, and occasionally const
Source: sky-kings-tomb-bestiary
Perception +12
Skills athletics +18, stealth +14
Str
+6
Dex
+0
Con
+6
Int
-5
Wis
-2
Cha
-1
AC 26
Fort +20
Ref +14
Will +10
HP 170
Weaknesses vitality 5
Speed 30 feet, burrow 30 feet, swim 20 feet
Offense
Melee Jaws +20, Damage 2d12+9 piercing
Melee Body +18, Damage 1d8+10 bludgeoning
Abilities
Tremorsense (Imprecise) 100 Feet — Tremorsense
Relentless — When a juvenile cave worm gains the Paralyzed, Slowed, or Stunned condition, reduce the duration by half, to a minimum of 1 round. It also recovers from penalties to its Speeds and the Immobilized condition at the end of its turn. Finally, it ignores non-magical difficult terrain and treats greater difficult terrain like difficult terrain.
Shake It Off — Frequency once per day
Trigger The juvenile cave worm would be affected by a condition or adverse effect (such as Cursed Metamorphosis)
Effect The juvenile cave worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
Void Healing — Negative Healing
Clumsy Leap — The cave worm flings its body, Leaping 30 feet. If it lands next to a creature, it can Strike that creature with its jaws. If the jaws Strike fails, it can Strike with its body using the same multiple attack penalty as the failed jaws Strike, but it becomes Off-Guard until the start of its next turn.
Killing Shake —
Rock Tunneler — A juvenile cave worm can burrow through solid stone at a Speed of 10 feet. It can leave a tunnel if it desires, and it usually does.
Swallow Whole (attack) — Medium, 1d8+10 bludgeoning, Rupture 18
Swallow Whole
Improved Grab — Improved Grab
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