Kannijo
Creature 13 (unique) — undead, unholy, vampire
Pre-Remaster content. May include legacy alignment.
In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga's powers without paying a heavy price-for most who dare to show such hubris, the price is their own lives. Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister,
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +23
Skills acrobatics +23, athletics +23, deception +25, intimidation +25, nature +23, occultism +25, stealth +25
Str
+4
Dex
+6
Con
+3
Int
+4
Wis
+4
Cha
+6
AC 34
Fort +20
Ref +25
Will +23
HP 180
Immunities death-effects, disease, paralyzed, poison, prone, sleep
Resistances physical (except duskwood) 10
Speed 15 feet, swim 15 feet
Offense
Melee Fangs +26, Damage 3d10 + 10 piercing
Abilities
Breathsense (Precise) 60 feet — A jiang-shi can't perceive living creatures beyond 5 feet except with their breathsense. A living creature within the listed range who holds its breath is Invisible to the jiang-shi for as long as it holds its breath. To hold its breath in this way, a creature must have one hand free to fully plug its nose or cover its mouth.
Coven (mental, occult) — A spirit naga adds Hallucination, Mind Probe, and Suggestion to their coven's spells.
Coven
Fast Healing 10 — Fast Healing
Harrowed Fulu — Unlike the typical jiang-shi, Kannijo's Warped Fulu has been replaced by a card from the Deck of Destiny—a replacement that has largely gone unnoticed by the vampire. Kannijo is immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand, and also gains the passive abilities granted from The Snakebite (but not its activation ability). A creature can Steal The Snakebite to remove it (DC 33). This immediately ends Kannijo's immunity to these effects, negates the card's passive effects, and removes Kannijo's fast healing. Kannijo can no longer use The Snakebite as its fulu, but can create a replacement warped fulu by spending 1 uninterrupted hour inscribing a strip of paper (or similar) with a writing instrument.
Jiang-Shi Vulnerabilities — All jiang-shi possess the following vulnerabilities.
Revulsion A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the Fleeing condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success).
Bitter Epiphany A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a DC 25 Will save. They are then temporarily immune to Bitter Epiphany for 1 minute.
**Critical Success** The jiang-shi is unaffected.
**Success** The jiang-shi is Stupefied 1 for 1 round.
**Failure** The jiang-shi is Stupefied 2 for 1 minute.
**Critical Failure** The jiang-shi is stupefied 2 and Confused for 1 minute.
One More Breath (divine, void) — Unlike other undead, a jiang-shi isn't destroyed at 0 HP. Instead, they fall Unconscious and awaken in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on an unconscious jiang-shi destroys them permanently. If the jiang-shi was reduced to 0 HP by an attack from a weapon made of duskwood, they're destroyed immediately.
Void Healing — Negative Healing
Drain Qi (divine) — A victim's drained condition value decreases by 1 every week. If the creature restricts their diet to glutinous rice for at least 1 day and spends 10 minutes dancing, jogging, or otherwise engaging in vigorous physical activity by succeeding at a DC 25 Athletics check, it reduces its drained condition by 1.
Manipulate the Green — Kannijo can use Inveigle against plant creatures normally immune to mental effects, and can communicate with inveigled plant creatures as if under the effects of Speak with Plants.
Rigor Mortis — The jiang-shi ignores difficult terrain and effects that would render them Prone. A jiang-shi can't take the Drop Prone action. When they Leap they don't trigger reactions that are normally triggered by move actions, such as Attacks of Opportunity.
Spirit Naga Venom (poison) — Saving Throw DC 33 Fortitude (DC 34 Fortitude against Off-Guard targets)
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Stupefied 1 (1 round)
Stage 2 3d6 poison damage and Stupefied 2 (1 round)
Grab — Grab
Spells
Phantasmal Calamity (rank 6)
Spirit Blast (rank 6)
Teleport (rank 6)
Black Tentacles (rank 5)
Crushing Despair (rank 5)
Subconscious Suggestion (rank 5)
Synesthesia (rank 5)
Clairvoyance (rank 4)
Confusion (rank 4)
Dimension Door (rank 4)
Fly (rank 4)
Modify Memory (rank 4)
Clairaudience (rank 3)
Dream Message (rank 3)
Mind Reading (rank 3)
Paralyze (rank 3)
Vampiric Touch (rank 3)
Blur (rank 2)
Dispel Magic (rank 2)
Humanoid Form (rank 2)
Inveigle (rank 2)
Mirror Image (rank 2)
Telekinetic Maneuver (rank 2)
Charm (rank 1)
Command (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Grim Tendrils (rank 1)
Mage Hand (rank 1)
Phantom Pain (rank 1)
Read Aura (rank 1)
Sigil (rank 1)
Unseen Servant (rank 1)
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