Kannitri
Creature 13 (unique) — ghost, incorporeal, spirit, undead
Pre-Remaster content. May include legacy alignment.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +26
Skills intimidation +26, occultism +24
Str
-5
Dex
+5
Con
+0
Int
+3
Wis
+6
Cha
+7
AC 33
Fort +19
Ref +24
Will +25
HP 175
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 40 feet
Offense
Melee Ghostly Fist +28, Damage 3d8+13 void
Abilities
Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Burying Kannitri's remains in the courtyard or carving her name into the pagoda sculpture there (area A3 ) permanently puts her spirit to rest.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Corrupting Gaze — The ghost stares at a creature it can see within 30 feet. The target takes 7d6 void damage with a DC 33 Will save.
A creature that fails its save is also Stupefied 1 for 1 minute.
Draining Touch — With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit.
Instead, the target becomes Drained 1 for 1 day, and the ghost regains max 1,floor @actor.level/2 healing{HP equal to half its own level}.
Flurry of Blows (flourish) — Kannitri makes two Strikes with her ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Run Kannitri in the encounter builder — free, no install.
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