Kanya
Creature 7 — azata, celestial, holy
Kanyas are bearers of blessings and fortune, as well as harbingers of wisdom and spiritual growth. They are generally peaceful but quick to act if a community they are residing in is threatened. They pride themselves on inspiring mortals to such joy that they express it through the arts, leading to their common moniker as "muses." More than one bard looks to a kanya as their personal inspiration, yet much like inspiration, kanyas come and go as they please. They wander the world as they will, of
Source: pathfinder-monster-core
Perception +16
Skills acrobatics +14, athletics +17, deception +16, diplomacy +18, nature +14, performance +20, religion +14, survival +12
Str
+4
Dex
+3
Con
+5
Int
+2
Wis
+3
Cha
+5
AC 25
Fort +14
Ref +16
Will +16
HP 135
Weaknesses cold-iron 10, unholy 10
Speed 25 feet, fly 45 feet
Offense
Melee Longsword +18, Damage 1d8+10 slashing plus 1d6 sonic
Melee Tail +17, Damage 2d6+10 bludgeoning
Abilities
Constant Spells — Constant Spells
Free Expression — A kanya's auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as Silence. They can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects. The counteract modifier is +16 in either case.
Muse's Courage — Any Courageous Anthem the kanya casts grants a +2 status bonus instead of +1.
Grab — Grab
Spells
Truespeech (Constant) (rank 5)
Suggestion (rank 4)
Clear Mind (rank 2)
Invisibility (rank 2)
Noise Blast (rank 2)
Charm (rank 1)
Counter Performance (rank 1)
Courageous Anthem (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Figment (rank 1)
Light (rank 1)
Soothe (rank 1)
Summon Instrument (rank 1)
Uplifting Overture (rank 1)
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