Kareq
Creature 5 (uncommon) — animal
Pre-Remaster content. May include legacy alignment.
A kareq looks like a cross between a dinosaur and an insect. The kareq's torso extends back into a bulbous abdomen like an ant's. A kareq has a resonance chamber in its lower body, and when it flexes its muscular back legs against it, pressure builds up and sound waves are amplified and then focused as the kareq opens its mouth and releases the blast. The resulting shock wave can easily kill. Kareqs are thought to be related to Golarion's destrachans, though their similarities may simply be th
Source: gatewalkers-bestiary (Pre-Remaster)
Perception +15
Skills acrobatics +12, athletics +13, intimidation +13, stealth +12, survival +10
Str
+5
Dex
+2
Con
+4
Int
-4
Wis
+3
Cha
+0
AC 22
Fort +15
Ref +13
Will +10
HP 95
Immunities sonic
Speed 40 feet, climb 20 feet
Offense
Melee Claw +14, Damage 2d10+5 slashing
Abilities
Boomstrike — The kareq beats its legs against its reverberation chamber, creating a blast of sound concentrated enough to ignite the air around it. The kareq chooses to affect either a 30-foot cone (which deals sonic damage) or a 60-foot line (which deals fire damage). Affected creatures must attempt a DC 21 Fortitude save.
**Success** The creature takes no damage.
**Failure** The creature takes 3d6 fire or 3d6 sonic.
**Critical Failure** The creature takes 6d6 fire or 6d6 sonic and either is Deafened for 1 minute (if sonic damage) or takes 1d6 persistent fire (if fire damage).
Run Kareq in the encounter builder — free, no install.
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