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Katpaskir

Creature 18 — demon, fiend, unholy

CrasherAnvilLANDAERIALSUBTERRANEANdemonfiendunholyextraplanar

Born of the souls of doomsayers and cult leaders who sought to undermine and unravel reality, katpaskirs are demons of nihilism and unmaking. They pry into the edges of reality, placing themselves into the cracks between realms and scratching away at the composure of existence itself. Katpaskirs have an uncanny sense for locating portals and other planar convergences. They seek to corrupt and expand these gateways, setting them loose to expand on their own or drift across the multiverse. As they

Source: pathfinder-monster-core-2

Perception +31; darkvision, see-invisibility; warp sense
Languages aklo, chthonian, common, draconic, empyrean; telepathy 100 feet
Skills acrobatics +31, arcana +35, deception +31, occultism +33, religion +32, stealth +31, thievery +31
Str
+6
Dex
+5
Con
+9
Int
+7
Wis
+6
Cha
+5
AC 41 Fort +35 Ref +29 Will +30 +1 status to all saves vs. magic
HP 415
Immunities poison
Weaknesses cold-iron 15, holy 15
Speed 35 feet, burrow 15 feet, fly 35 feet

Offense

Melee Claw (magical, unarmed, unholy) +34, Damage 3d12+14 slashing plus 1d6 spirit
Melee Talon (agile, magical, unarmed, unholy) +34, Damage 3d8+14 slashing plus 1d6 spirit

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Breach Planar Wards
Distortion Field (aura) — 30 feet. Reality bends and warps on the level of all senses without displacing the katpaskir's actual location. Creatures of the katpaskir's choice who start their turn in the aura must succeed at a DC 37 Will save or treat the area as greater difficult terrain and uneven ground (DC 20). A creature who succeeds still treats the area as difficult terrain. For such creatures, the distance through the aura is doubled for determining range penalty.
Mirrored Summons
Warp Sense — The katpaskir senses changes in the planar fabric within 1 mile, including any teleportation effect, sensing the direction and distance to the disturbance. If it senses such a disturbance within 500 feet, the katpaskir can cast Scouting Eye to observe the area without needing line of sight to the location.
Dimensional Ambush (divine, teleportation) — The katpaskir casts Translocate, then makes a melee Strike that deals three extra dice of damage. This Strike counts as two attacks when calculating the katpaskir's multiple attack penalty.
Divine Innate Spells DC 40, attack +32
7th Interplanar Teleport
6th Disintegrate, Teleport
5th Banishment (×3), Scouting Eye (At Will), Summon Fiend (Demons only)
4th Flicker, Planar Tether (At Will), Translocate (At Will), Unfettered Movement (Constant)
2nd See the Unseen (Constant)

WORKS WELL WITH

SnareLAND / AERIAL / SUBTERRANEANA controller that pins targets in place lets the teleporting ambusher land its dive Strike on a target that cannot Step away first.
SniperLAND / AERIAL / SUBTERRANEANRanged pressure keeps the party's attention forward while the ambusher's teleport-and-Strike combo threatens whoever hangs back.
ShadeLAND / AERIAL / SUBTERRANEANA second ambush threat forces the party to split attention between two unpredictable angles of attack in the same encounter.

PUNISHES

✖ backline reliance✖ static positioning✖ low Will
Avoid stacking with another high-mobility burst attacker; the party only needs to solve the teleport-ambush puzzle once before it stops working twice.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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