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Kelganth

Creature 19 (unique) — undead, unholy

Pre-Remaster content. May include legacy alignment.

A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster. To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drast

Source: blood-lords-bestiary (Pre-Remaster)

Perception +35
Skills arcana +37, athletics +33, crafting +37, diplomacy +33, intimidation +33, medicine +33, occultism +37, religion +37, stealth +31
Str
+8
Dex
+5
Con
+8
Int
+10
Wis
+8
Cha
+6
AC 42 Fort +33 Ref +29 Will +35
HP 330
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 15
Speed 30 feet

Offense

Melee Hand +34, Damage 6d8 void
Melee Staff +34, Damage 3d4+16 bludgeoning
Ranged Rock +34, Damage 3d8+16 bludgeoning

Abilities

Lifesense (Imprecise) 60 feet — Lifesense
+1 Status to All Saves vs. Vitality
Catch Rock — Catch Rock
Counterspell
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 43 Will Frightful Presence
Rejuvenation (arcane) — When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.
Void Healing — Negative Healing
Drain Soul Cage — Frequency once per day Effect Kelganth taps into his Soul Cage's power to cast any arcane spell up to 9th rank, even if the spell being cast is not one of his prepared spells. Kelganth's soul cage doesn't need to be present for him to use this ability.
Font of Death (divine, void) — The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of void energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with void energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this void energy from the corpse in an explosion that deals 11d12 void damage in a 15-foot burst (DC 41 Fortitude); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.
Paralyzing Doom (arcane, curse, incapacitation) — A creature damaged by Kelganth's hand Strike is Doomed 1 and must succeed at a DC 41 Fortitude save. The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals that the victim is alive.
Quickened Casting — Frequency once per day Effect If Kelganth's next action is to cast an cantrip or spell that is 8th level or less, reduce the number of actions to cast it by 1 (minimum 1 action).
Steady Spellcasting — If a reaction would disrupt Kelganth's spellcasting action, he attempts a DC 15 Flat. On a success, the action isn't disrupted.
Throw Rock — Throw Rock

Spells

Time Stop (rank 10)
Implosion (rank 9)
Massacre (rank 9)
Power Word Kill (rank 9)
Horrid Wilting (rank 8)
Polar Ray (rank 8)
Power Word Stun (rank 8)
Eclipse Burst (rank 7)
Project Image (rank 7)
Chain Lightning (rank 6)
Disintegrate (rank 6)
True Seeing (rank 6)
Cloudkill (rank 5)
Cone of Cold (rank 5)
Sending (rank 5)
Dimension Door (rank 4)
Fly (rank 4)
Private Sanctum (rank 4)
Bind Undead (rank 3)
Levitate (rank 3)
Lightning Bolt (rank 3)
Vampiric Touch (rank 3)
Blur (rank 2)
Create Undead (rank 2)
Dispel Magic (rank 2)
Gentle Repose (rank 2)
Invisibility (rank 2)
Chill Touch (rank 1)
Detect Magic (rank 1)
Electric Arc (rank 1)
Fleet Step (rank 1)
Harm (rank 1)
Ray of Enfeeblement (rank 1)
Ray of Frost (rank 1)
Shield (rank 1)
True Strike (rank 1)

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