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Kellid Graveknight

Creature 14 (rare) — undead, unholy

Pre-Remaster content. May include legacy alignment.

Graveknights are undead warriors granted unlife by a cursed suit of armor.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +27
Skills acrobatics +29, athletics +32, intimidation +30, religion +27, survival +27
Str
+8
Dex
+5
Con
+4
Int
+2
Wis
+5
Cha
+4
AC 37 Fort +24 Ref +25 Will +27
HP 255
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Warhammer +30, Damage 3d8+16 bludgeoning plus 1d6 cold
Melee Dagger +28, Damage 3d4+14 piercing plus 1d6 cold
Ranged Dagger +27, Damage 1d4+14 piercing plus 1d6 cold

Abilities

Attack of Opportunity — Attack Of Opportunity
Rejuvenation (divine) — When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts. A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura (aura, divine, evil) — 30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +23.
Void Healing — Negative Healing
Devastating Blast (arcane, cold) — The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 8d12 cold damage (DC 34 Reflex save). The graveknight can use this ability once every 1d4 rounds.
Graveknight's Curse (arcane, curse) — This curse affects anyone who wears a graveknight's armor for at least 1 hour. Saving Throw DC 34 Will save Onset 1 hour Stage 1 Doomed 1 and cannot remove the armor (1 day) Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day) Stage 3 dies and transforms into the armor's graveknight.
Repulsing Blow (arcane, incapacitation, mental) —
Weapon Master — The graveknight has access to the critical specialization effects of any weapons it wields.

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