Keystone Trap
Hazard 7 (unique) — mechanical, trap
Pre-Remaster content. May include legacy alignment.
A 5-foot-square metal vault covered with knobs lies concealed within a stone block. A lever on the stone block slides the vault into view. When the vault is exposed-whether it's slid out or whether the stone is smashed open-the trap activates.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +0
Skills stealth +17
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 25
Fort +18
Ref +12
Will +0
HP 50
Immunities critical-hits, precision
Offense
Ranged Poison Dart Spray +18, Damage 4d4 piercing plus 1d8 poison
Abilities
Keystone — Keystone Hardness 15
Keystone HP 60 (BT 30)
Exposed Vault —
Electrify — The metal vault crackles with electricity. In air, this would damage only creatures touching it; in water, the trap deals 2d8 electricity damage to all creatures in a 10-foot emanation (DC 25 Fortitude).
Launch Darts — The vault fires a stream of poisoned darts. The trap attacks all creatures in a 30-foot line with its poison dart spray Strike; roll to determine the line's direction. These Strikes don't have a multiple attack penalty.
Spin — The vault spins quickly for 1 round. While it Spins, checks to disable the trap have a -2 circumstance penalty, and it Launches Darts at all creatures within 30 feet of it, rather than in a line.
Run Keystone Trap in the encounter builder — free, no install.
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