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Khasprickle

Creature 9 (unique) — fey

Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath. In ancient times, pukwudgies traveled to the Universe from the First World, perhaps in the wake of the gnome emigration. These proud fey are obsessed with displays of respect, and while they first attempted to befriend mortals, each attempt ended in tragedy as the pukwudgies perceived any potential slight as a grave insult. Mortals, fearing these reactions, b

Source: wardens-of-wildwood-bestiary

Perception +21
Skills acrobatics +20, athletics +18, crafting +17, deception +17, intimidation +17, medicine +19, nature +19, stealth +20, survival +19, thievery +20
Str
+5
Dex
+7
Con
+3
Int
+4
Wis
+6
Cha
+4
AC 28 Fort +16 Ref +22 Will +19
HP 155
Resistances poison 6
Weaknesses cold-iron 12
Speed 25 feet

Abilities

Defensive Quills — A creature that hits a pukwudgie with an unarmed Strike or a non-reach melee Strike takes 3d8 piercing damage (DC 28 Reflex save). On a critical failure, the creature also takes 1d6 persistent poison damage from the poisoned quills.
Brush By (flourish) —
Change Shape (concentrate, polymorph, primal) — Khasprickle takes on the physical form of a giant porcupine. His size changes to Medium, he loses his weapon Strikes, and he gains a quill Strike (+21 for 2d8+8 piercing plus 1d8 persistent poison). Change Shape
Pincushion — Khasprickle makes three quill Strikes in quick succession. These Strikes count toward his multiple attack penalty but don't apply the multiple attack penalty until all three Strikes are complete.
Pukwudgie Poison (poison) — Saving Throw DC 28 Fortitude Maximum Duration 6 rounds Stage 1 1d8 poison damage and Stupefied 1 (1 round) Stage 2 1d8 poison damage and Stupefied 2 (1 round) Stage 3 1d8 poison damage, Confused, and stupefied 2 (1 round)
Quill Fighter — Khasprickle wields his quills like a deadly weapon. He deals an additional 3d6 precision damage with quill Strikes against Off-Guard targets. On a critical hit with a quill, Khasprickle pierces a pressure point or nerve cluster with pinpoint accuracy; the target becomes Clumsy 2 for 1d4 rounds (or increases the value of their clumsy condition by 1).

Spells

Mirage (rank 4)
Unfettered Movement (rank 4)
Wall of Thorns (rank 3)
Invisibility (At Will) (Self Only) (rank 2)

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