Kholo Bonekeeper
Creature 3 — humanoid, kholo
Some kholos serve as conduits to the divine and are responsible for placating spirits and gods alike. Lamashtu is a favored deity of kholo bonekeepers, as many kholos believe their kind were birthed from the Mother of Monsters. While some kholos embrace the Old Mother completely, others see her as a nightmarish power only to be approached if they're willing to pay the price. Other popular kholo deities include Calistria, Nethys, Mahathallah, or Shelyn. Kholo are tall, hyena-headed humanoids who
Source: pathfinder-monster-core
Perception +8
Skills intimidation +7, medicine +7, religion +10, stealth +7, survival +8
Str
+2
Dex
+2
Con
+0
Int
+0
Wis
+3
Cha
+0
AC 19
Fort +8
Ref +6
Will +10
HP 45
Speed 25 feet
Offense
Melee Falchion +10, Damage 1d10+3 slashing
Melee Jaws +10, Damage 1d6+3 piercing
Abilities
Pack Attack — A kholo bonekeeper deals 1d4 extra damage to any creature that's within reach of at least two of the kholo bonekeeper's allies.
Rugged Travel — A kholo ignores the first square of difficult terrain they move into each time they Step or Stride.
Spells
Darkness (rank 2)
Spiritual Armament (rank 2)
Command (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Fear (rank 1)
Harm (rank 1)
Light (rank 1)
Read Aura (rank 1)
Runic Weapon (rank 1)
Sigil (rank 1)
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