← Bestiary index

Kholo Bonekeeper

Creature 3 — humanoid, kholo

Some kholos serve as conduits to the divine and are responsible for placating spirits and gods alike. Lamashtu is a favored deity of kholo bonekeepers, as many kholos believe their kind were birthed from the Mother of Monsters. While some kholos embrace the Old Mother completely, others see her as a nightmarish power only to be approached if they're willing to pay the price. Other popular kholo deities include Calistria, Nethys, Mahathallah, or Shelyn. Kholo are tall, hyena-headed humanoids who

Source: pathfinder-monster-core

Perception +8
Skills intimidation +7, medicine +7, religion +10, stealth +7, survival +8
Str
+2
Dex
+2
Con
+0
Int
+0
Wis
+3
Cha
+0
AC 19 Fort +8 Ref +6 Will +10
HP 45
Speed 25 feet

Offense

Melee Falchion +10, Damage 1d10+3 slashing
Melee Jaws +10, Damage 1d6+3 piercing

Abilities

Pack Attack — A kholo bonekeeper deals 1d4 extra damage to any creature that's within reach of at least two of the kholo bonekeeper's allies.
Rugged Travel — A kholo ignores the first square of difficult terrain they move into each time they Step or Stride.

Spells

Darkness (rank 2)
Spiritual Armament (rank 2)
Command (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Fear (rank 1)
Harm (rank 1)
Light (rank 1)
Read Aura (rank 1)
Runic Weapon (rank 1)
Sigil (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Kholo Bonekeeper in the encounter builder — free, no install.

Open in PathfinderGM →