Kholo Pragmatist
Creature 1 — humanoid, kholo
Due to their aggressive lifestyle, kholo warriors rarely live to an old age. When a kholo pragmatist enters a fight, they would prefer to see another battle, so they use any possible advantage they can get to survive. They keep foes at a distance with their longspears have developed techniques to better block attacks with the weapon. If the tide of battle turns against them, kholo pragmatists will run or surrender if it's the most practical option. These pragmatic hunters have earned a very poor
Source: pathfinder-npc-core
Perception +7
Skills acrobatics +6, athletics +6, society +4, stealth +7, survival +7
Str
+2
Dex
+2
Con
+1
Int
+2
Wis
+2
Cha
+0
AC 16
Fort +4
Ref +6
Will +8
HP 22
Speed 25 feet
Offense
Melee Longspear +7, Damage 1d8+2 piercing
Melee Jaws +7, Damage 1d6+2 piercing
Ranged Sling +7, Damage 1d6+1 bludgeoning
Abilities
Pack Attack — A kholo pragmatist deals 1d4 extra damage to any creature that's within reach of at least two of the kholo pragmatist's allies.
Pragmatic Aid (concentrate, visual) —
Rugged Travel — A kholo ignores the first square of difficult terrain they move into each time they Step or Stride.
Spear Parry —
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