Kholo Sergeant
Creature 4 — humanoid, kholo
When kholos band together to form mercenary bands or raiding parties, the strongest or most respected among them is often designated the hunt leader or sergeant. These kholo are responsible for the safety and success of their packmates and train extensively in the art of war. Their skill at arms makes them powerful adversaries. A kholo sergeant might also serve as a mercenary group's leader in other affairs, such as sorting out domestic disputes or negotiating with rival kholo bands. Kholo are
Source: pathfinder-monster-core
Perception +10
Skills athletics +13, intimidation +9, stealth +11, survival +10
Str
+4
Dex
+2
Con
+2
Int
+0
Wis
+1
Cha
+0
AC 21
Fort +12
Ref +10
Will +8
HP 60
Speed 25 feet
Offense
Melee Scimitar +14, Damage 1d6+7 slashing
Melee Jaws +14, Damage 1d6+7 piercing
Ranged Composite Shortbow +12, Damage 1d6+4 piercing
Abilities
Reactive Strike — Reactive Strike
Bark Orders (auditory, linguistic) — The kholo sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.
Pack Attack — A kholo sergeant deals 1d4 extra damage to any creature that's within reach of at least two of the kholo sergeant's allies.
Rugged Travel — A kholo ignores the first square of difficult terrain they move into each time they Step or Stride.
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