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Khurfel

Creature 10 (unique) — humanoid, urdefhan

Pre-Remaster content. May include legacy alignment.

Khurfel leads the largest and most active group of adversaries the heroes face in the Abomination Vaults. His fated confrontation with the heroes is necessary because he holds the Emerald Fulcrum Lens and refuses to give it up as long as he lives, as it symbolizes the leadership of his cult. Khurfel's vision of falling at the heroes' hands doesn't inspire fear-it inspires fury, and he fights against his prophesized enemies as long as breath remains in his body.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +19
Skills athletics +22, intimidation +19, survival +20
Str
+5
Dex
+4
Con
+3
Int
+0
Wis
+5
Cha
+4
AC 28 Fort +20 Ref +19 Will +22
HP 200
Immunities death-effects, disease, fear-effects
Weaknesses vitality 10
Speed 25 feet

Offense

Melee Rhoka Sword +24, Damage 2d8+11 slashing
Melee Jaws +23, Damage 2d8+11 piercing
Ranged Heavy Crossbow +22, Damage 1d10 piercing

Abilities

Greater Darkvision — Greater Darkvision
Attack of Opportunity — Attack Of Opportunity
Necrotic Decay (divine, void) — When Khurfel dies, his invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 10-foot emanation around his body. The gas deals 10d6 void damage to creatures in this area as their flesh too curdles and rots (DC 28 Fortitude save).
Void Healing — Negative Healing
Frenzied Attack — Khurfel makes one rhoka sword Strike and two jaws Strikes against one or two different creatures (splitting up the attacks any way he wishes). His multiple attack penalty doesn't increase until after all three attacks.
Insightful Swing — Khurfel makes a melee weapon Strike. On this Strike, he gains a +2 circumstance bonus to the attack roll and ignores any concealment the target has.
Wicked Bite — Drain Blood Khurfel drinks some of the creature's blood. On a failed save, the creature is Drained 1 and Khurfel regains 10 healing HP (or, on a critical failure, it's Drained 2 and Khurfel regains 20 healing HP). Drain Vitality Khurfel draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).

Spells

Read Omens (rank 4)
Blindness (rank 3)
Paralyze (rank 3)
Augury (rank 2)
Death Knell (rank 2)
Feather Fall (At Will) (Self Only) (rank 1)
Harm (rank 1)
Ray of Enfeeblement (rank 1)

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