King Harral
Creature 14 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +25
Skills arcana +29, crafting +25, diplomacy +27, intimidation +27, religion +25, society +23
Str
+6
Dex
+5
Con
+0
Int
+7
Wis
+5
Cha
+7
AC 35
Fort +22
Ref +24
Will +28
HP 195
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Speed 25 feet
Offense
Melee Thundering Maul +28, Damage 2d12+12 bludgeoning plus 1d6 sonic
Abilities
+1 Status to All Saves vs. Vitality —
Counterspell —
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 33 Will
Frightful Presence
Rejuvenation (arcane) — 24 hours after King Harral is destroyed, his body rebuilds itself on his throne (or, if the throne is destroyed, on the site where the throne once sat), similarly to how a lich's body is restored via its phylactery. If all of Saggorak's buildings are destroyed, or if heroes perform a great service in saving Saggorak, King Harral loses this ability.
Void Healing — Negative Healing
Steady Spellcasting — If another creature's reaction would disrupt King Harral's spell, he attempts a DC 15 Flat. If he succeeds, the spell isn't disrupted.
Spells
Duplicate Foe (rank 7)
Eclipse Burst (rank 7)
Reverse Gravity (rank 7)
Disintegrate (rank 6)
Vampiric Exsanguination (rank 6)
Wall of Force (rank 6)
Black Tentacles (rank 5)
Cloudkill (rank 5)
Dimension Door (rank 4)
Fire Shield (rank 4)
Fly (rank 4)
Freedom of Movement (rank 4)
Blindness (rank 3)
Vampiric Touch (rank 3)
Deafness (rank 2)
Dispel Magic (rank 2)
False Life (rank 2)
Mirror Image (rank 2)
See Invisibility (rank 2)
Detect Magic (rank 1)
Electric Arc (rank 1)
Fleet Step (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Message (rank 1)
Ray of Enfeeblement (rank 1)
Shield (rank 1)
True Strike (rank 1)
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