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King Merlokrep

Creature 8 (unique) — humanoid, kobold

Pre-Remaster content. May include legacy alignment.

Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)

Perception +16
Skills acrobatics +18, arcana +16, athletics +16, crafting +14, intimidation +20, stealth +18
Str
+4
Dex
+6
Con
+4
Int
+2
Wis
+4
Cha
+6
AC 26 Fort +14 Ref +18 Will +16
HP 140
Speed 25 feet

Offense

Melee Battle Axe +19, Damage 2d8+7 slashing

Abilities

Imperious Retreat (manipulate, move) —
Signature Spells — King Merlokrep can cast any of his signature spells (Fireball, Dispel Magic, and Magic Missile) as heightened versions freely.
Rise From Death — If King Merlokrep is slain, the Crown of the Kobold King glows brighter with an awful yellow radiance; this light slithers down inside the dead kobold's flesh, emanating from within as his body begins to twitch and writhe. If the Crown is allowed to remain on his head for 3 rounds, King Merlokrep rises from death as an undead Kobold King-this restores him to full hit points and grants him the Undead trait (along with void healing and susceptibility to vitality energy). Once the undead king is defeated, he remains destroyed-the absorbed energy of the Third Seal allows him to Rise from Death only once. If the Crown is removed before 3 rounds pass, the light winks out, and the energy absorbed by the Third Seal dissipates harmlessly.
Sneak Attack — King Merlokrep deals an additional 1d6 precision damage to Off-Guard creatures.

Spells

Confusion (rank 4)
Phantasmal Killer (rank 4)
Weapon Storm (rank 4)
Fireball (rank 3)
Levitate (rank 3)
Paralyze (rank 3)
Dispel Magic (rank 2)
Hideous Laughter (rank 2)
Mirror Image (rank 2)
Dancing Lights (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Electric Arc (rank 1)
Fear (rank 1)
Feather Fall (rank 1)
Magic Missile (rank 1)
Shield (rank 1)

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