King of Biting Ants
Creature 19 (unique) — aberration, swarm
Pre-Remaster content. May include legacy alignment.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +32
Skills acrobatics +36, arcana +34, crafting +34, deception +38, intimidation +38, occultism +34, society +32, stealth +36
Str
+5
Dex
+9
Con
+6
Int
+5
Wis
+5
Cha
+9
AC 44
Fort +31
Ref +36
Will +32
HP 300
Immunities disease, paralyzed, poison, precision, swarm-mind, unconscious
Resistances physical 15
Weaknesses area-damage 15, splash-damage 15
Speed 30 feet, climb 20 feet
Offense
Melee Tendril +34, Damage 4d10+15 piercing
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense
All-Around Vision — All Around Vision
Swarm Mind — Swarm Mind
Counterspell —
Discorporate — When the King of Biting Ants is reduced to 0 HP, he discorporates, and the component ants that make up his body disperse in every direction. If even a single ant escapes, the King of Biting Ants will eventually re-form using a process that typically takes 1d10 days.
Applying area damage immediately after the King of Biting Ants is killed prevents his return.
Squirming Embrace — The King of Biting Ants Strides to a creature, ends his movement sharing a space with it, and deals 3d8 piercing plus 3d8 poison{3d8 piercing damage and 3d8 poison damage} to it (DC 39 Reflex save).
A creature that fails this save also takes 2d8 persistent piercing damage.
Swarm Shape (concentrate) — The King of Biting Ants collapses into a shapeless swarm of ants. He drops all held, worn, and carried items.
While discorporated, The King of Biting Ants can't use attack actions and can't cast spells, but he can move through areas small enough for his individual ants to fit without having to Squeeze. He can use the same action to coalesce back into his normal form.
Swarming Bites — While a creature is taking persistent piercing damage from the King of Biting Ants's tendril Strike or Squirming Embrace, or while within a Visions of Danger area that it has not disbelieved, it is also Clumsy 1.
If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 Flat or the action is lost; roll the check after spending the action, but before any effects are applied.
Spells
Time Stop (rank 10)
Foresight (rank 9)
Wail of the Banshee (rank 9)
Weird (rank 9)
Disappearance (rank 8)
Maze (rank 8)
Mind Blank (rank 8)
Prismatic Wall (rank 8)
Visions of Danger (Biting Ants Only) (rank 7)
Visions of Danger (Biting Ants Only) (rank 7)
Warp Mind (rank 7)
Dominate (rank 6)
Teleport (rank 6)
Black Tentacles (rank 5)
Mind Probe (rank 5)
Subconscious Suggestion (rank 5)
Dimension Door (rank 4)
Modify Memory (rank 4)
Phantasmal Killer (rank 4)
Suggestion (rank 4)
Veil (rank 4)
Dream Message (rank 3)
Haste (rank 3)
Hypercognition (rank 3)
Slow (rank 3)
Slow (rank 3)
Comprehend Language (rank 2)
Dispel Magic (rank 2)
Dispel Magic (rank 2)
Illusory Creature (rank 2)
Mirror Image (rank 2)
Paranoia (rank 2)
Undetectable Alignment (rank 2)
Charm (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Illusory Disguise (rank 1)
Light (rank 1)
Mage Hand (rank 1)
Mindlink (rank 1)
Phantom Pain (rank 1)
Ray of Enfeeblement (rank 1)
Shield (rank 1)
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