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Kishi

Creature 8 — fey

Pre-Remaster content. May include legacy alignment.

Kishis are duplicitous and murderous fey who dwell on the edges of Golarion's densest jungles. At first glance, kishis appear to be attractive humans, usually of a local ethnicity, but their full heads of thick hair conceal a second face: that of a snarling hyena. When a kishi lures their prey into a vulnerable situation, their head swivels around, revealing this fearsome visage. In this form, a kishi's powerful jaws are almost impossible to pry loose and can crush a victim's bones in a matter o

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +14
Skills athletics +18, deception +20, diplomacy +19, society +15, stealth +18
Str
+6
Dex
+4
Con
+1
Int
+1
Wis
+2
Cha
+5
AC 25 Fort +13 Ref +18 Will +17
HP 138
Resistances piercing 10
Weaknesses cold-iron 10
Speed 25 feet

Offense

Melee Jaws +20, Damage 2d10+9 piercing
Melee Claw +20, Damage 2d8+9 slashing

Abilities

Constrict — 1d10+9 piercing, DC 26 Fortitude (Grabbed by jaws only) Constrict
Head Spin — The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their Deception and Diplomacy skills only when their human face is showing, and they can use their jaws Strike only when their hyena face is showing.
Sudden Charge — The kishi Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Vicelike Jaws — A creature Grabbed in the kishi's jaws can barely speak; a creature must succeed at a DC 8 Flat check to provide verbal components for spells, doing so in a choked whisper.
Grab — Grab

Spells

Charm (At Will) (rank 1)

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