Kitari Lambossa
Creature 6 (unique) — human, humanoid
FlankerWeaverLAND
The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship. Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Source: gatewalkers-bestiary
Perception +12
Languages common
Skills acrobatics +10, athletics +12, diplomacy +11, intimidation +13, Sailing Lore +17, survival +10
Str
+4
Dex
+2
Con
+0
Int
+1
Wis
+2
Cha
+3
Items Dagger, Hand Crossbow, Scimitar, Main-Gauche, Leather Armor
AC 23
Fort +12
Ref +12
Will +14
HP 90
Speed 25 feet
Offense
Melee Main-Gauche (agile, disarm, parry, versatile-s) +16, Damage 1d4+10 piercing
Melee Scimitar (forceful, magical, sweep) +17, Damage 1d6+10 slashing
Ranged Hand Crossbow (reload-1) +14, range increment 60 feet, Damage 1d6+6 piercing
Abilities
Bravery — When the Ship Captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Dual Disarm — The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to Disarm the target.
Their multiple attack penalty increases only after all the attacks are made.
Their multiple attack penalty increases only after all the attacks are made.
No Quarter! (auditory, concentrate, emotion, linguistic, mental) — The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.
WORKS WELL WITH
CrasherLANDcapitalizes on disarmed foes with high-damage strikes
SniperLANDbenefits from the status bonus at range while this front-liner occupies melee attention
AnvilLANDanchors the line so this dual-wielder can sweep across multiple engaged targets
PUNISHES
✖ melee reliance✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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