Kithangian
Creature 9 — demon, fiend, unholy
The kithangian—a horrifying amalgam of horse and scorpion also known as a "beast demon"—is a foul fend born of the souls of mortals who abused and tormented animals in life. Kithangians tend to roam wild areas rife with animals to torture, though humanoid settlements with plenty of pets or livestock also make for tantalizing hunting grounds. Uncontested for too long, a kithangian's presence has a corrupting influence on the local fauna, which birth fiendish monstrosities until the demon is vanqu
Source: pathfinder-monster-core-2
Perception +19
Skills athletics +20, intimidation +20, nature +21, stealth +16
Str
+6
Dex
+3
Con
+5
Int
-2
Wis
+4
Cha
+3
AC 28
Fort +20
Ref +15
Will +19
HP 205
Weaknesses cold-iron 10, holy 10
Speed 30 feet
Offense
Melee Pincer +21, Damage 2d12+9 slashing
Melee Stinger +21, Damage 2d8+9 piercing
Abilities
Telepathy 100 feet (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
All-Around Vision — All Around Vision
+1 Status to All Saves vs. Magic —
Animal Kindness Vulnerability — Kithangians find kindness to animals revolting. The first time each round that a kithangian sees someone heal or otherwise provide aid to a creature that has the animal trait, the kithangian takes 3d6 mental.
Animal Killer — A kithangian's melee Strikes deal an additional 2d6 damage to animals.
Change Shape (concentrate, divine, polymorph) — The kithangian can take on the appearance of any Medium or Large animal. This doesn't change its Speed or their attack and damage modif ers with its Strikes, but it might change the damage type its Strikes deal.
Change Shape
Kithangian Venom (poison) — Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison (2 rounds)
Stage 2 2d6 poison and Sickened 1 (2 rounds)
Stage 3 3d6 poison and Sickened 2 (2 rounds)
Rasping Tongues (attack) — Frequency once per round
Requirements The kithangian has a creature Grabbed in one or both pincers
Effect Barbed tongues slither out of the faces in the kithangian's pincers. The tongues burrow into grabbed creatures and inject their minds with haunting psychic screams. Each grabbed creature takes 2d8 piercing plus 2d8 mental damage. A creature can try to resist the mental damage by attempting a DC 25 Will.
Grab — Grab
Spells
Fly (rank 4)
Translocate (rank 4)
Paralyze (rank 3)
Speak with Animals (Constant) (rank 2)
Command (At Will, Animals Only) (rank 1)
Demonic Pact (rank 1)
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