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Kithangian

Creature 9 — demon, fiend, unholy

CrasherSnareLANDdemonfiendunholypoison

The kithangian—a horrifying amalgam of horse and scorpion also known as a "beast demon"—is a foul fend born of the souls of mortals who abused and tormented animals in life. Kithangians tend to roam wild areas rife with animals to torture, though humanoid settlements with plenty of pets or livestock also make for tantalizing hunting grounds. Uncontested for too long, a kithangian's presence has a corrupting influence on the local fauna, which birth fiendish monstrosities until the demon is vanqu

Source: pathfinder-monster-core-2

Perception +19; darkvision
Languages chthonian, draconic, empyrean; speak with animals, telepathy 100 feet
Skills athletics +20, intimidation +20, nature +21, stealth +16
Str
+6
Dex
+3
Con
+5
Int
-2
Wis
+4
Cha
+3
AC 28 Fort +20 Ref +15 Will +19 +1 status to all saves vs. magic
HP 205
Weaknesses cold-iron 10, holy 10
Speed 30 feet

Offense

Melee Pincer (magical, reach-10, unholy) +21, Damage 2d12+9 slashing plus Grab
Melee Stinger (agile, magical, reach-10, unholy) +21, Damage 2d8+9 piercing plus Kithangian Venom

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
+1 Status to All Saves vs. Magic
Animal Kindness Vulnerability — Kithangians find kindness to animals revolting. The first time each round that a kithangian sees someone heal or otherwise provide aid to a creature that has the animal trait, the kithangian takes 3d6 mental.
Animal Killer — A kithangian's melee Strikes deal an additional 2d6 damage to animals.
Change Shape (concentrate, divine, polymorph) — The kithangian can take on the appearance of any Medium or Large animal. This doesn't change its Speed or their attack and damage modif ers with its Strikes, but it might change the damage type its Strikes deal.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Kithangian Venom (poison) — Saving Throw DC 25 Fortitude

Maximum Duration 6 rounds

Stage 1 2d6 poison (2 rounds)

Stage 2 2d6 poison and Sickened 1 (2 rounds)

Stage 3 3d6 poison and Sickened 2 (2 rounds)
Rasping Tongues (attack) — Frequency once per round

Requirements The kithangian has a creature Grabbed in one or both pincers

Effect Barbed tongues slither out of the faces in the kithangian's pincers. The tongues burrow into grabbed creatures and inject their minds with haunting psychic screams. Each grabbed creature takes 2d8 piercing plus 2d8 mental damage. A creature can try to resist the mental damage by attempting a DC 25 Will.
Grab
Divine Innate Spells DC 25, attack +17
4th Fly, Translocate
3rd Paralyze (×2)
2nd Speak with Animals (Constant)
1st Command (At Will, Animals Only)

WORKS WELL WITH

AnvilLANDA front-line body holds the line so the kithangian's reach Strikes can focus down an isolated target without being flanked itself.
SniperLANDRanged damage picks off a target that is Grabbed and Sickened, unable to reposition away from the kill zone.
WeaverLANDSave-based debuffs stack onto a target already failing Fortitude saves against the venom's escalating stages.

PUNISHES

✖ isolated targets✖ low Fortitude✖ ranged reliance
Do not stack with another Crasher; both compete for the same single Grabbed target instead of covering different threats.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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