Kizidhar
Creature 6 (uncommon) — elemental, genie, plant, wood
Pre-Remaster content. May include legacy alignment.
WeaverAnvilLANDVERTICALelementalgenieplantwood
Kizidhars look like walking trees, averaging 10 to 12 feet tall with branches twisting to form their arms, faces, and other features. A kizidhar can reshape their body to create any wooden object. The genies of the Plane of Wood, known as the kizidhars, are overbearing lords of their element. These master crafters of wood specialize in carpentry and all kinds of woodcarving, and they take a particular delight in reshaping the world in their own image—either through creating wooden statues of th
Source: rage-of-elements-bestiary (Pre-Remaster)
Perception +14; darkvision
Languages common, muan; speak with plants, truespeech
Skills acrobatics +11, arcana +11, athletics +15, crafting +15, deception +13, intimidation +15, nature +16, stealth +13 (+15 in forests)
Str
+4
Dex
+3
Con
+5
Int
+3
Wis
+4
Cha
+3
Items Staff, Wooden Shield
AC 22 ((24 with shield raised))
Fort +17
Ref +13
Will +12
HP 110
Weaknesses axe-vulnerability 5, fire 5
Speed 25 feet, climb 15 feet (parting the trees)
Offense
Melee Staff (reach-10, two-hand-d8) +16, Damage 2d4+10 bludgeoning
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Change Shape (arcane, concentrate, polymorph) — The kizidhar transforms into a Small or Medium wood elemental or plant creature. This doesn't affect the kizidhar's statistics, but it could change the damage type of their Strikes.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Parting the Trees — The genie ignores difficult terrain from plants, and can share their space with larger plants, such as trees.
Sculpt Wood — The kizidhar creates a wooden item out of their body that appears in their hand and remains attached. The item can be a one-handed simple weapon, shield, or object of light Bulk. A kizidhar can instead use this ability to transform an item it's already holding or to remove an object to free its hand. Any item created with Sculpt Wood crumbles to splinters if removed from the kizidhar's possession.
Take Root (arcane, plant, wood) — The genie thrusts their weapon into the ground. Plants sprout and grow out of the ground in a 20-foot burst centered on one corner of the kizidhar's square. All squares on the ground in that area are difficult terrain until the kizidhar uses this ability again.
Arcane Innate Spells DC 22, attack +14
7th Interplanar Teleport (At Will; To Astral Plane, Elemental Planes, or the Universe Only)
5th Nature's Pathway (At Will), Truespeech (Constant)
3rd Speak with Plants (Constant)
2nd Entangling Flora (×2), Invisibility (×2), One With Plants
Cantrips (7th) Detect Magic
WORKS WELL WITH
SnareLAND / VERTICALA second controller compounds the difficult terrain into a party that can barely reposition once caught in the burst.
CrasherLAND / VERTICALAn aggressive melee threat punishes any party members who are slowed or stuck in the terrain this genie creates.
SniperLAND / VERTICALA ranged attacker can freely target foes stuck in difficult terrain while this genie's reach threatens anyone trying to close in.
PUNISHES
✖ clumping✖ movement-reliant tactics✖ melee overextension
Avoid pairing with another Weaver competing for the same terrain-control niche; redundant battlefield control offers diminishing returns.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kizidhar in the encounter builder — free, no install.
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